Author: shadowmaster
Date: Mon Nov 23 22:35:52 2009
New Revision: 39904

URL: http://svn.gna.org/viewcvs/wesnoth?rev=39904&view=rev
Log:
Remove the Undead trait from several custom bat units in TRoW; Undead is
not a race trait since many versions

Modified:
    trunk/changelog
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg
    
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg
    trunk/players_changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Mon Nov 23 22:35:52 2009
@@ -15,6 +15,9 @@
    * Fixed Bug #14768: made AI observe changes in allowed recruits, preventing
      situations where AI does not recruit because it thinks that it can not do
      so.
+ * Campaigns:
+   * The Rise of Wesnoth:
+     * Removed the undead trait from several custom bat units
  * Graphics:
    * New animations for the Chocobone.
    * Change which Orc Grunt portrait appears is the default.

Modified: 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg 
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg 
Mon Nov 23 22:35:52 2009
@@ -280,7 +280,7 @@
             speaker=unit
             message= _ "Hey, there's somebody hidden in the temple. Ack! Hold 
there!"
         [/message]
-        {LOYAL_UNDEAD_UNIT 2 (Vampire Bat) ({X}) ({Y})}
+        {LOYAL_UNIT 2 (Vampire Bat) ({X}) ({Y})}
         {LOYAL_UNDEAD_UNIT 3 (Walking Corpse) ({X}) ({Y})}
         {LOYAL_UNDEAD_UNIT 4 (Walking Corpse) ({X}) ({Y})}
 

Modified: 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg 
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg 
Mon Nov 23 22:35:52 2009
@@ -442,7 +442,7 @@
             y=22,22,23,23
         [/move_unit_fake]
 
-        {UNDEAD_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 5 42 23}
+        {LIVING_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 5 42 23}
         [+unit]
             facing=sw
         [/unit]

Modified: 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg 
(original)
+++ 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg 
Mon Nov 23 22:35:52 2009
@@ -281,7 +281,7 @@
             y=1,2,2
         [/move_unit_fake]
 
-        {UNDEAD_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 4 4 2}
+        {LIVING_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 4 4 2}
         # wmllint: recognize Familiar
         # wmllint: directory spelling Neep
         [message]

Modified: 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg 
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg Mon 
Nov 23 22:35:52 2009
@@ -319,7 +319,7 @@
             y=25,25,26
         [/move_unit_fake]
 
-        {UNDEAD_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 4 3 26}
+        {LIVING_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 4 3 26}
         # wmllint: recognize Familiar
 
         [message]

Modified: trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg 
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg Mon Nov 
23 22:35:52 2009
@@ -272,7 +272,7 @@
             y=15,15,15
         [/move_unit_fake]
 
-        {UNDEAD_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 4 3 15}
+        {LIVING_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 4 3 15}
 
         [kill]
             id=Familiar

Modified: trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg 
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg Mon 
Nov 23 22:35:52 2009
@@ -143,12 +143,12 @@
         {UNDEAD_INTEL (Vampire Lady) (Midnight Queen) ( _ "Midnight Queen") 
"unit_image" 2 ({X}) ({Y})}
         # wmllint: recognize Midnight Queen
 
-        {LOYAL_UNDEAD_UNIT 3 (Blood Bat) ({X}) ({Y})}
-        {LOYAL_UNDEAD_UNIT 2 (Blood Bat) ({X}) ({Y})}
-        {LOYAL_UNDEAD_UNIT 3 (Blood Bat) ({X}) ({Y})}
+        {LOYAL_UNIT 3 (Blood Bat) ({X}) ({Y})}
+        {LOYAL_UNIT 2 (Blood Bat) ({X}) ({Y})}
+        {LOYAL_UNIT 3 (Blood Bat) ({X}) ({Y})}
 
 #ifdef HARD
-        {LOYAL_UNDEAD_UNIT 2 (Blood Bat) ({X}) ({Y})}
+        {LOYAL_UNIT 2 (Blood Bat) ({X}) ({Y})}
 #endif
 
         [message]

Modified: 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg 
(original)
+++ 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg 
Mon Nov 23 22:35:52 2009
@@ -265,7 +265,7 @@
             y=1,1,2
         [/move_unit_fake]
 
-        {UNDEAD_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 2 28 2}
+        {LIVING_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 2 28 2}
         # wmllint: recognize Familiar
 
         [move_unit_fake]

Modified: 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg 
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg 
Mon Nov 23 22:35:52 2009
@@ -263,7 +263,7 @@
         #   y=1-45
         #[/remove_shroud]
 
-        {UNDEAD_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 2 40 39}
+        {LIVING_INTEL (Dread Bat) (Familiar) ( _ "Familiar") 
"portraits/familiar.png" 2 40 39}
         # wmllint: recognize Familiar
 
         [set_variable]

Modified: trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg (original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg Mon Nov 23 
22:35:52 2009
@@ -81,6 +81,22 @@
     [/unit]
 #enddef
 
+#define LIVING_INTEL TYPE ID_STRING NAME_STRING PROFILE SIDE X Y
+    [unit]
+        type={TYPE}
+        id={ID_STRING}
+        name={NAME_STRING}
+        profile={PROFILE}
+        side={SIDE}
+        x={X}
+        y={Y}
+        random_traits=no
+        [modifications]
+            {TRAIT_LOYAL}
+        [/modifications]
+    [/unit]
+#enddef
+
 #define RISE_UP_RISE_UP X Y
     [filter]
         side=1

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=39904&r1=39903&r2=39904&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Mon Nov 23 22:35:52 2009
@@ -3,6 +3,10 @@
 changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
 
 Version 1.7.8+svn:
+ * Campaigns:
+   * The Rise of Wesnoth:
+     * Removed the Undead trait from several custom bat units.
+
  * Graphics:
    * New animations for the Chocobone.
    * Change which Orc Grunt portrait appears is the default.


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