Author: soliton
Date: Tue Nov 24 12:05:00 2009
New Revision: 39911
URL: http://svn.gna.org/viewcvs/wesnoth?rev=39911&view=rev
Log:
translation fixes
Modified:
trunk/po/wesnoth-editor/la.po
trunk/po/wesnoth/en_GB.po
Modified: trunk/po/wesnoth-editor/la.po
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/po/wesnoth-editor/la.po?rev=39911&r1=39910&r2=39911&view=diff
==============================================================================
--- trunk/po/wesnoth-editor/la.po (original)
+++ trunk/po/wesnoth-editor/la.po Tue Nov 24 12:05:00 2009
@@ -360,7 +360,7 @@
#: src/editor/mouse_action.cpp:436
msgid "(Player)^None"
-msgstr "(Lusor)^Nullus"
+msgstr "Nullus"
#: src/editor/mouse_action.cpp:443
msgid "Choose player"
Modified: trunk/po/wesnoth/en_GB.po
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/po/wesnoth/en_GB.po?rev=39911&r1=39910&r2=39911&view=diff
==============================================================================
--- trunk/po/wesnoth/en_GB.po (original)
+++ trunk/po/wesnoth/en_GB.po Tue Nov 24 12:05:00 2009
@@ -3291,8 +3291,9 @@
"have units next to it. Any enemy unit that first discovers this unit "
"immediately loses all its remaining movement."
msgstr ""
-"Submerge:\n"
-"This unit can hide in deep water, and remain undetected by its enemies.\n"
+"Concealment:\n"
+"This unit can hide in villages (with the exception of water villages), and "
+"remain undetected by its enemies, except by those standing next to it.\n"
"\n"
"Enemy units can not see this unit while it is in a village, except if they "
"have units next to it. Any enemy unit that first discovers this unit "
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