Author: fendrin
Date: Thu Feb 11 18:03:14 2010
New Revision: 41160

URL: http://svn.gna.org/viewcvs/wesnoth?rev=41160&view=rev
Log:
Removed editor work.
Added gamestate inspector.
Talked about multleaders and multiplayer campaign support.

Modified:
    website/start/1.8/template.html

Modified: website/start/1.8/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.8/template.html?rev=41160&r1=41159&r2=41160&view=diff
==============================================================================
--- website/start/1.8/template.html (original)
+++ website/start/1.8/template.html Thu Feb 11 18:03:14 2010
@@ -77,13 +77,14 @@
 project</a>, where it spent almost a year being adapted for
 mainline.</p>
 
-<p>We've continued to polish and improve the mainline campaigns.  The
-hero Kaleh's custom advancements in <cite>Under the Burning
+<p>We've continued to polish and improve the mainline campaigns. 
+The hero Kaleh's custom advancements in <cite>Under the Burning
 Suns</cite>, long a source of problems, have been debugged and
 streamlined. Significant continuity problems in <cite>Heir to the
-Throne's</cite> "Cliffs of Thoria" scenario have been fixed. Some
-later scenarios in <cite>Legend of Wesmere</cite> have been rewritten
-and significantly enhanced.</p>
+Throne's</cite> "Cliffs of Thoria" scenario have been fixed. 
+Some scenarios in <cite>Legend of Wesmere</cite> have been rewritten
+and significantly enhanced. An early version of it's multiplayer port
+is available to test Wesnoth's multiplayer campaign feature.</p>
 
 <div class='thumb tright'>
   <div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' 
alt='Wesnoth Screenshot'/></a></div>
@@ -137,9 +138,14 @@
 <h3 id='campdev'>For Content Developers</h3>
 
 <p>This year Wesnoth was once again a Google "Summer of Code" program;
-one of its major results was a complete rework of the Wesnoth map
-editor and its interface, making it a friendlier tool for content
-developers.</p>
+one of its major results was a complete rework of Wesnoth's support for 
multiplayer campaigns.
+Sides in multiplayer games are now persistent and can be carried over from one 
multiplayer scenario to the next.
+As a side effect it is now possible to have more than one leader with the 
ability to recruit per side.
+</p>
+
+<p>A very helpfull little new tool is called the "gamestate inspector".
+A content developer can use it to view the values of the wml variables and the 
recall list ingame through a gui.
+</p>
 
 <p>Our "Summer of Art" program, working in concert with Google's "Summer
 of Code", produced big results.  There are hundreds of new and


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