Author: esr
Date: Fri Feb 12 04:39:42 2010
New Revision: 41168
URL: http://svn.gna.org/viewcvs/wesnoth?rev=41168&view=rev
Log:
More macro argument type checking. No mismatches in mainline.
Modified:
trunk/data/core/macros/animation-utils.cfg
trunk/data/core/terrain-graphics/corner_overlay.cfg
trunk/data/core/terrain-graphics/forestcastle.cfg
trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg
trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg
Modified: trunk/data/core/macros/animation-utils.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/animation-utils.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/core/macros/animation-utils.cfg (original)
+++ trunk/data/core/macros/animation-utils.cfg Fri Feb 12 04:39:42 2010
@@ -1292,7 +1292,7 @@
[/else]
#enddef
-#define MAGIC_MISSILE X_OFFSET OFFSET_Y
+#define MAGIC_MISSILE OFFSET_X OFFSET_Y
magic_missile_start_time=-750
magic_missile_trail_1_start_time=-350
@@ -1302,7 +1302,7 @@
[magic_missile_frame]
duration=400
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
- halo_x={X_OFFSET}~0
+ halo_x={OFFSET_X}~0
halo_y={OFFSET_Y}~-54
offset=0.001~-0.083,-0.083~-0.25,-0.25~-0.5
[/magic_missile_frame]
Modified: trunk/data/core/terrain-graphics/corner_overlay.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/corner_overlay.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/corner_overlay.cfg (original)
+++ trunk/data/core/terrain-graphics/corner_overlay.cfg Fri Feb 12 04:39:42 2010
@@ -1,6 +1,6 @@
#textdomain wesnoth
-#define CORNER_OVERLAY_PLBF TERRAIN ADJACENT1 ADJACENT2 PROB LAYER BASE FLAG
IMAGE
+#define CORNER_OVERLAY_PLBF TERRAIN ADJACENT1 ADJACENT2 PROB LAYER
BASE_POSITION FLAG IMAGE
[terrain_graphics]
map="
2
@@ -31,7 +31,7 @@
[image]
layer={LAYER}
- base={BASE}
+ base={BASE_POSITION}
name={imag...@r0
[/image]
[/terrain_graphics]
Modified: trunk/data/core/terrain-graphics/forestcastle.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/forestcastle.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/forestcastle.cfg (original)
+++ trunk/data/core/terrain-graphics/forestcastle.cfg Fri Feb 12 04:39:42 2010
@@ -2,7 +2,7 @@
#-----------------------------------------------------------------
# Forest<->Castle|Encampment special cases
#-----------------------------------------------------------------
-#define FORESTADJCASTLEA FID ID PROB TILE
+#define FORESTADJCASTLEA FID ID PROB TILE_IMAGE
[terrain_graphics]
map="
, 1
@@ -27,13 +27,13 @@
rotations=n,ne,se,s,sw,nw
[image]
- name={TILE}
+ name={TILE_IMAGE}
base=90,144
[/image]
[/terrain_graphics]
#enddef
-#define FORESTADJCASTLES FID ID PROB TILE
+#define FORESTADJCASTLES FID ID PROB TILE_IMAGE
[terrain_graphics]
map="
, 1
@@ -58,13 +58,13 @@
rotations=n,ne,se,s,sw,nw
[image]
- name={TILE}
+ name={TILE_IMAGE}
base=90,144
[/image]
[/terrain_graphics]
#enddef
-#define FORESTADJCASTLEO FID ID PROB TILE
+#define FORESTADJCASTLEO FID ID PROB TILE_IMAGE
[terrain_graphics]
map="
, 1
@@ -89,13 +89,13 @@
rotations=n,ne,se,s,sw,nw
[image]
- name={TILE}
+ name={TILE_IMAGE}
base=90,144
[/image]
[/terrain_graphics]
#enddef
-#define FORESTADJCASTLE FID ID PROB TILE
+#define FORESTADJCASTLE FID ID PROB TILE_IMAGE
[terrain_graphics]
map="
, 1
@@ -120,7 +120,7 @@
rotations=n,ne,se,s,sw,nw
[image]
- name={til...@r0
+ name={tile_imag...@r0
base=90,144
[/image]
[/terrain_graphics]
@@ -131,7 +131,7 @@
# Shallow and deep Water, mountain, desert hill & mountain,
# swamp and villages
#-----------------------------------------------------------------
-#define FORESTADJ FID ID PROB TILE
+#define FORESTADJ FID ID PROB TILE_IMAGE
[terrain_graphics]
map="
, 1
@@ -156,13 +156,13 @@
rotations=n,ne,se,s,sw,nw
[image]
- name={TILE}
+ name={TILE_IMAGE}
base=90,144
[/image]
[/terrain_graphics]
#enddef
-#define MOUNTAINADJCASTLEA FID ID PROB TILE
+#define MOUNTAINADJCASTLEA FID ID PROB TILE_IMAGE
[terrain_graphics]
map="
, 1
@@ -187,7 +187,7 @@
rotations=n,ne,se,s,sw,nw
[image]
- name={til...@r0-@R1
+ name={tile_imag...@r0-@R1
base=90,144
[/image]
[/terrain_graphics]
Modified: trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg (original)
+++ trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg Fri Feb 12 04:39:42
2010
@@ -508,7 +508,7 @@
[/if]
#enddef
-#define REGULAR_RANDOM_SPAWNS SIDE INTERVAL SPAWN_NUM BASE_GOLD GOLD_INCREMENT
UNITS GOLD_PER_UNIT
+#define REGULAR_RANDOM_SPAWNS SIDE INTERVAL_NUMBER SPAWN_NUMBER
BASE_GOLD_AMOUNT GOLD_INCREMENT UNITS GOLD_PER_UNIT
{VARIABLE spawn_id 0}
[while]
[variable]
@@ -517,10 +517,10 @@
[/variable]
[do]
{VARIABLE turns $spawn_id}
- {VARIABLE_OP turns multiply {INTERVAL}}
+ {VARIABLE_OP turns multiply {INTERVAL_NUMBER}}
{VARIABLE_OP turns add 3}
{VARIABLE_OP spawn_id add 1}
- {VARIABLE gold {BASE_GOLD}}
+ {VARIABLE gold {BASE_GOLD_AMOUNT}}
{VARIABLE gold_turns $turns}
{VARIABLE_OP gold_turns add -3}
{VARIABLE_OP gold_turns multiply {GOLD_INCREMENT}}
@@ -528,7 +528,7 @@
[if]
[variable]
name=spawn_id
- less_than={SPAWN_NUM}
+ less_than={SPAWN_NUMBER}
[/variable]
[then]
# regular spawns
@@ -540,9 +540,9 @@
[then]
{VARIABLE units $gold_turns}
# add a random amount of the basic gold
- {RANDOMIZE {BASE_GOLD}}
+ {RANDOMIZE {BASE_GOLD_AMOUNT}}
{VARIABLE gold1 $random}
- {RANDOMIZE {BASE_GOLD}}
+ {RANDOMIZE {BASE_GOLD_AMOUNT}}
[if]
[variable]
name=gold1
@@ -599,7 +599,7 @@
[/do]
[/while]
{CLEAR_VARIABLE num}
- {VARIABLE triggered_spawns {SPAWN_NUM}}
+ {VARIABLE triggered_spawns {SPAWN_NUMBER}}
{VARIABLE_OP triggered_spawns add -1}
{VARIABLE final_turns $timed_spawn[$triggered_spawns].turn}
{CLEAR_VARIABLE triggered_spawns}
@@ -834,24 +834,24 @@
[/event]
#enddef
- # XX is either an X coordinate (for fixed spawn position)
+ # X_VALUE is either an X coordinate (for fixed spawn position)
# or "random" for a random location
# chosen from the spawn_place array
# set in DEFINE_SPAWN_LOCATION
- # (in the latter case YY is ignored)
-#define DEFINE_MAIN_GROUP XX YY
+ # (in the latter case Y_VALUE is ignored)
+#define DEFINE_MAIN_GROUP X_VALUE Y_VALUE
{VARIABLE spawn_id 0}
{VARIABLE_OP main_group add 1}
- {VARIABLE main_spawns[$main_group].x {XX}}
- {VARIABLE main_spawns[$main_group].y {YY}}
-#enddef
-
-#define ADD_MAIN_SPAWN TYPE UP1 UP2 UP3
+ {VARIABLE main_spawns[$main_group].x {X_VALUE}}
+ {VARIABLE main_spawns[$main_group].y {Y_VALUE}}
+#enddef
+
+#define ADD_MAIN_SPAWN TYPE UP1_VALUE UP2_VALUE UP3_VALUE
{VARIABLE_OP spawn_id add 1}
{VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].type {TYPE}}
- {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up1 {UP1}}
- {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up2 {UP2}}
- {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up3 {UP3}}
+ {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up1 {UP1_VALUE}}
+ {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up2 {UP2_VALUE}}
+ {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up3 {UP3_VALUE}}
{VARIABLE main_spawns[$main_group].spawn_number $spawn_id}
#enddef
@@ -874,9 +874,9 @@
{VARIABLE fixed_spawns[$fixed_group].spawn_number $spawn_id}
#enddef
-#define SET_TIMID_AI_AND_BOLD_AI TIMID BOLD
- {VARIABLE timid_ai_side {TIMID}}
- {VARIABLE bold_ai_side {BOLD}}
+#define SET_TIMID_AI_AND_BOLD_AI TIMID_SIDE BOLD_SIDE
+ {VARIABLE timid_ai_side {TIMID_SIDE}}
+ {VARIABLE bold_ai_side {BOLD_SIDE}}
[event]
name=side turn
first_time_only=no
Modified: trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg (original)
+++ trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg Fri Feb
12 04:39:42 2010
@@ -78,7 +78,7 @@
{ADD_GOLD $side_number {TREASURE_VALUE}}
#enddef
-#define MOVEMENT_RESTRICTION TERRAIN_1 TERRAIN_2
+#define MOVEMENT_RESTRICTION TERR1_NAME TERR2_NAME
[object]
silent=yes
duration=forever
@@ -86,8 +86,8 @@
apply_to=movement_costs
replace=true
[movement_costs]
- {TERRAIN_1}={UNREACHABLE}
- {TERRAIN_2}={UNREACHABLE}
+ {TERR1_NAME}={UNREACHABLE}
+ {TERR2_NAME}={UNREACHABLE}
[/movement_costs]
[/effect]
[/object]
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits