Author: esr
Date: Fri Feb 12 04:39:42 2010
New Revision: 41168

URL: http://svn.gna.org/viewcvs/wesnoth?rev=41168&view=rev
Log:
More macro argument type checking.  No mismatches in mainline.

Modified:
    trunk/data/core/macros/animation-utils.cfg
    trunk/data/core/terrain-graphics/corner_overlay.cfg
    trunk/data/core/terrain-graphics/forestcastle.cfg
    trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg
    trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg

Modified: trunk/data/core/macros/animation-utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/animation-utils.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/core/macros/animation-utils.cfg (original)
+++ trunk/data/core/macros/animation-utils.cfg Fri Feb 12 04:39:42 2010
@@ -1292,7 +1292,7 @@
     [/else]
 #enddef
 
-#define MAGIC_MISSILE X_OFFSET OFFSET_Y
+#define MAGIC_MISSILE OFFSET_X OFFSET_Y
     magic_missile_start_time=-750
 
     magic_missile_trail_1_start_time=-350
@@ -1302,7 +1302,7 @@
     [magic_missile_frame]
         duration=400
         
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
-        halo_x={X_OFFSET}~0
+        halo_x={OFFSET_X}~0
         halo_y={OFFSET_Y}~-54
         offset=0.001~-0.083,-0.083~-0.25,-0.25~-0.5
     [/magic_missile_frame]

Modified: trunk/data/core/terrain-graphics/corner_overlay.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/corner_overlay.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/corner_overlay.cfg (original)
+++ trunk/data/core/terrain-graphics/corner_overlay.cfg Fri Feb 12 04:39:42 2010
@@ -1,6 +1,6 @@
 #textdomain wesnoth
 
-#define CORNER_OVERLAY_PLBF TERRAIN ADJACENT1 ADJACENT2 PROB LAYER BASE FLAG 
IMAGE
+#define CORNER_OVERLAY_PLBF TERRAIN ADJACENT1 ADJACENT2 PROB LAYER 
BASE_POSITION FLAG IMAGE
     [terrain_graphics]
         map="
 2
@@ -31,7 +31,7 @@
 
         [image]
             layer={LAYER}
-            base={BASE}
+            base={BASE_POSITION}
             name={imag...@r0
         [/image]
     [/terrain_graphics]

Modified: trunk/data/core/terrain-graphics/forestcastle.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/forestcastle.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/forestcastle.cfg (original)
+++ trunk/data/core/terrain-graphics/forestcastle.cfg Fri Feb 12 04:39:42 2010
@@ -2,7 +2,7 @@
 #-----------------------------------------------------------------
 # Forest<->Castle|Encampment special cases
 #-----------------------------------------------------------------
-#define FORESTADJCASTLEA FID ID PROB TILE
+#define FORESTADJCASTLEA FID ID PROB TILE_IMAGE
     [terrain_graphics]
         map="
 ,  1
@@ -27,13 +27,13 @@
         rotations=n,ne,se,s,sw,nw
 
         [image]
-            name={TILE}
+            name={TILE_IMAGE}
             base=90,144
         [/image]
     [/terrain_graphics]
 #enddef
 
-#define FORESTADJCASTLES FID ID PROB TILE
+#define FORESTADJCASTLES FID ID PROB TILE_IMAGE
     [terrain_graphics]
         map="
 ,  1
@@ -58,13 +58,13 @@
         rotations=n,ne,se,s,sw,nw
 
         [image]
-            name={TILE}
+            name={TILE_IMAGE}
             base=90,144
         [/image]
     [/terrain_graphics]
 #enddef
 
-#define FORESTADJCASTLEO FID ID PROB TILE
+#define FORESTADJCASTLEO FID ID PROB TILE_IMAGE
     [terrain_graphics]
         map="
 ,  1
@@ -89,13 +89,13 @@
         rotations=n,ne,se,s,sw,nw
 
         [image]
-            name={TILE}
+            name={TILE_IMAGE}
             base=90,144
         [/image]
     [/terrain_graphics]
 #enddef
 
-#define FORESTADJCASTLE FID ID PROB TILE
+#define FORESTADJCASTLE FID ID PROB TILE_IMAGE
     [terrain_graphics]
         map="
 ,  1
@@ -120,7 +120,7 @@
         rotations=n,ne,se,s,sw,nw
 
         [image]
-            name={til...@r0
+            name={tile_imag...@r0
             base=90,144
         [/image]
     [/terrain_graphics]
@@ -131,7 +131,7 @@
 # Shallow and deep Water, mountain, desert hill & mountain,
 # swamp and villages
 #-----------------------------------------------------------------
-#define FORESTADJ FID ID PROB TILE
+#define FORESTADJ FID ID PROB TILE_IMAGE
     [terrain_graphics]
         map="
 ,  1
@@ -156,13 +156,13 @@
         rotations=n,ne,se,s,sw,nw
 
         [image]
-            name={TILE}
+            name={TILE_IMAGE}
             base=90,144
         [/image]
     [/terrain_graphics]
 #enddef
 
-#define MOUNTAINADJCASTLEA FID ID PROB TILE
+#define MOUNTAINADJCASTLEA FID ID PROB TILE_IMAGE
     [terrain_graphics]
         map="
 ,  1
@@ -187,7 +187,7 @@
         rotations=n,ne,se,s,sw,nw
 
         [image]
-            name={til...@r0-@R1
+            name={tile_imag...@r0-@R1
             base=90,144
         [/image]
     [/terrain_graphics]

Modified: trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg (original)
+++ trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg Fri Feb 12 04:39:42 
2010
@@ -508,7 +508,7 @@
     [/if]
 #enddef
 
-#define REGULAR_RANDOM_SPAWNS SIDE INTERVAL SPAWN_NUM BASE_GOLD GOLD_INCREMENT 
UNITS GOLD_PER_UNIT
+#define REGULAR_RANDOM_SPAWNS SIDE INTERVAL_NUMBER SPAWN_NUMBER 
BASE_GOLD_AMOUNT GOLD_INCREMENT UNITS GOLD_PER_UNIT
     {VARIABLE spawn_id 0}
     [while]
         [variable]
@@ -517,10 +517,10 @@
         [/variable]
         [do]
             {VARIABLE turns $spawn_id}
-            {VARIABLE_OP turns multiply {INTERVAL}}
+            {VARIABLE_OP turns multiply {INTERVAL_NUMBER}}
             {VARIABLE_OP turns add 3}
             {VARIABLE_OP spawn_id add 1}
-            {VARIABLE gold {BASE_GOLD}}
+            {VARIABLE gold {BASE_GOLD_AMOUNT}}
             {VARIABLE gold_turns $turns}
             {VARIABLE_OP gold_turns add -3}
             {VARIABLE_OP gold_turns multiply {GOLD_INCREMENT}}
@@ -528,7 +528,7 @@
             [if]
                 [variable]
                     name=spawn_id
-                    less_than={SPAWN_NUM}
+                    less_than={SPAWN_NUMBER}
                 [/variable]
                 [then]
                     # regular spawns
@@ -540,9 +540,9 @@
                         [then]
                             {VARIABLE units $gold_turns}
                             # add a random amount of the basic gold
-                            {RANDOMIZE {BASE_GOLD}}
+                            {RANDOMIZE {BASE_GOLD_AMOUNT}}
                             {VARIABLE gold1 $random}
-                            {RANDOMIZE {BASE_GOLD}}
+                            {RANDOMIZE {BASE_GOLD_AMOUNT}}
                             [if]
                                 [variable]
                                     name=gold1
@@ -599,7 +599,7 @@
         [/do]
     [/while]
     {CLEAR_VARIABLE num}
-    {VARIABLE triggered_spawns {SPAWN_NUM}}
+    {VARIABLE triggered_spawns {SPAWN_NUMBER}}
     {VARIABLE_OP triggered_spawns add -1}
     {VARIABLE final_turns $timed_spawn[$triggered_spawns].turn}
     {CLEAR_VARIABLE triggered_spawns}
@@ -834,24 +834,24 @@
     [/event]
 #enddef
 
-    # XX is either an X coordinate (for fixed spawn position)
+    # X_VALUE is either an X coordinate (for fixed spawn position)
     # or "random" for a random location
     # chosen from the spawn_place array
     # set in DEFINE_SPAWN_LOCATION
-    # (in the latter case YY is ignored)
-#define DEFINE_MAIN_GROUP XX YY
+    # (in the latter case Y_VALUE is ignored)
+#define DEFINE_MAIN_GROUP X_VALUE Y_VALUE
     {VARIABLE spawn_id 0}
     {VARIABLE_OP main_group add 1}
-    {VARIABLE main_spawns[$main_group].x {XX}}
-    {VARIABLE main_spawns[$main_group].y {YY}}
-#enddef
-
-#define ADD_MAIN_SPAWN TYPE UP1 UP2 UP3
+    {VARIABLE main_spawns[$main_group].x {X_VALUE}}
+    {VARIABLE main_spawns[$main_group].y {Y_VALUE}}
+#enddef
+
+#define ADD_MAIN_SPAWN TYPE UP1_VALUE UP2_VALUE UP3_VALUE
     {VARIABLE_OP spawn_id add 1}
     {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].type {TYPE}}
-    {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up1 {UP1}}
-    {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up2 {UP2}}
-    {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up3 {UP3}}
+    {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up1 {UP1_VALUE}}
+    {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up2 {UP2_VALUE}}
+    {VARIABLE main_spawns[$main_group].spawn_type[$spawn_id].up3 {UP3_VALUE}}
     {VARIABLE main_spawns[$main_group].spawn_number $spawn_id}
 #enddef
 
@@ -874,9 +874,9 @@
     {VARIABLE fixed_spawns[$fixed_group].spawn_number $spawn_id}
 #enddef
 
-#define SET_TIMID_AI_AND_BOLD_AI TIMID BOLD
-    {VARIABLE timid_ai_side {TIMID}}
-    {VARIABLE bold_ai_side {BOLD}}
+#define SET_TIMID_AI_AND_BOLD_AI TIMID_SIDE BOLD_SIDE
+    {VARIABLE timid_ai_side {TIMID_SIDE}}
+    {VARIABLE bold_ai_side {BOLD_SIDE}}
     [event]
         name=side turn
         first_time_only=no

Modified: trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg?rev=41168&r1=41167&r2=41168&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg (original)
+++ trunk/data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg Fri Feb 
12 04:39:42 2010
@@ -78,7 +78,7 @@
     {ADD_GOLD $side_number {TREASURE_VALUE}}
 #enddef
 
-#define MOVEMENT_RESTRICTION TERRAIN_1 TERRAIN_2
+#define MOVEMENT_RESTRICTION TERR1_NAME TERR2_NAME
     [object]
         silent=yes
         duration=forever
@@ -86,8 +86,8 @@
             apply_to=movement_costs
             replace=true
             [movement_costs]
-                {TERRAIN_1}={UNREACHABLE}
-                {TERRAIN_2}={UNREACHABLE}
+                {TERR1_NAME}={UNREACHABLE}
+                {TERR2_NAME}={UNREACHABLE}
             [/movement_costs]
         [/effect]
     [/object]


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