Author: ivanovic
Date: Sun Feb 14 21:58:12 2010
New Revision: 41217
URL: http://svn.gna.org/viewcvs/wesnoth?rev=41217&view=rev
Log:
reorder images
Modified:
website/start/1.8/template.html
Modified: website/start/1.8/template.html
URL:
http://svn.gna.org/viewcvs/wesnoth/website/start/1.8/template.html?rev=41217&r1=41216&r2=41217&view=diff
==============================================================================
--- website/start/1.8/template.html (original)
+++ website/start/1.8/template.html Sun Feb 14 21:58:12 2010
@@ -61,6 +61,10 @@
<h2 id='game'>What's New in Wesnoth 1.8</h2>
+<div class='thumb tright'>
+ <div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg'
alt='Wesnoth Screenshot'/></a></div>
+</div>
+
<p>The improvements this time around include one entire new
full-length campain, hundreds of new and revised unit portraits, four
new music tracks, some UI redesign, and substantial improvements in the
@@ -93,7 +97,7 @@
is available to test Wesnoth's multiplayer campaign feature.</p>
<div class='thumb tright'>
- <div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg'
alt='Wesnoth Screenshot'/></a></div>
+ <div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg'
alt='Wesnoth Screenshot'/></a></div>
</div>
<p>There are four new full-orchestral music tracks: <cite>Casualties
@@ -115,10 +119,6 @@
combats. This makes certain kinds of cheats and out-of-sync conditions
impossible, at the cost of breaking compatibility with versions before
1.7.3.</p>
-
-<div class='thumb tright'>
- <div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg'
alt='Wesnoth Screenshot'/></a></div>
-</div>
<h4 id='general'>General</h4>
@@ -132,15 +132,15 @@
the Drakes — have been completely redone with improved art and
animations.</p>
+<div class='thumb tright'>
+ <div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg'
alt='Wesnoth Screenshot'/></a></div>
+</div>
+
<p>Add-on descriptions are now accessible from the add-on download dialog via a
button.</p>
<p>Most translations have been updated. New translations include English
in the Shavian alphabet and Vietnamese.</p>
-
-<div class='thumb tright'>
- <div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg'
alt='Wesnoth Screenshot'/></a></div>
-</div>
<h3 id='campdev'>For Content Developers</h3>
@@ -165,6 +165,10 @@
inspector"</a> allows a content developer to view and modify values of
the WML variables and the recall list while a game is in progress.</p>
+<div class='thumb tright'>
+ <div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg'
alt='Wesnoth Screenshot'/></a></div>
+</div>
+
<p>New Orcish Village and Orcish Keep terrain graphics improve the
options available to map designers.</p>
@@ -172,9 +176,6 @@
of Code", produced big results. There are hundreds of new and
reworked unit portraits available for your add-ons.</p>
-<div class='thumb tright'>
- <div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg'
alt='Wesnoth Screenshot'/></a></div>
-</div>
<p>We paid a lot of attention to world continuity, from small details
like replacing earth-human names for characters up through larger ones
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