Author: boucman
Date: Fri Apr 23 18:04:51 2010
New Revision: 42228
URL: http://svn.gna.org/viewcvs/wesnoth?rev=42228&view=rev
Log:
hack in a way to have multiple fog tiles.
Added:
trunk/data/core/images/terrain/fog1.png
- copied unchanged from r42226, trunk/data/core/images/terrain/fog.png
Removed:
trunk/data/core/images/terrain/fog.png
Modified:
trunk/src/display.cpp
trunk/src/display.hpp
Removed: trunk/data/core/images/terrain/fog.png
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/fog.png?rev=42227&view=auto
==============================================================================
Binary file - no diff available.
Modified: trunk/src/display.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.cpp?rev=42228&r1=42227&r2=42228&view=diff
==============================================================================
--- trunk/src/display.cpp (original)
+++ trunk/src/display.cpp Fri Apr 23 18:04:51 2010
@@ -98,7 +98,7 @@
invalidateGameStatus_(true),
map_labels_(new map_labels(*this, 0)),
shroud_image_("terrain/" +
get_map().get_terrain_info(t_translation::VOID_TERRAIN).minimap_image() +
".png"),
- fog_image_("terrain/" +
get_map().get_terrain_info(t_translation::FOGGED).minimap_image() + ".png"),
+ fog_image_("terrain/" +
get_map().get_terrain_info(t_translation::FOGGED).minimap_image()),
tod_(time_of_day()),
scroll_event_("scrolled"),
nextDraw_(0),
@@ -2003,7 +2003,7 @@
image::get_image(shroud_image_, image_type)));
} else if(fogged(loc)) {
drawing_buffer_add(LAYER_FOG_SHROUD, loc, tblit(xpos, ypos,
- image::get_image(fog_image_, image_type)));
+ image::get_image(fog_image(loc), image_type)));
}
if(!shrouded(loc)) {
Modified: trunk/src/display.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.hpp?rev=42228&r1=42227&r2=42228&view=diff
==============================================================================
--- trunk/src/display.hpp (original)
+++ trunk/src/display.hpp Fri Apr 23 18:04:51 2010
@@ -33,6 +33,7 @@
#ifndef DISPLAY_H_INCLUDED
#define DISPLAY_H_INCLUDED
+#include <sstream>
class config;
class terrain_builder;
class map_labels;
@@ -559,6 +560,14 @@
void draw_image_for_report(surface& img, SDL_Rect& rect);
void scroll_to_xy(int screenxpos, int screenypos, SCROLL_TYPE
scroll_type,bool force = true);
+
+ std::string fog_image(const map_location & loc){
+ std::stringstream tmp;
+ tmp << fog_image_;
+ tmp << (loc.x+loc.y)%3 +1;
+ tmp << ".png";
+ return tmp.str();
+ }
CVideo& screen_;
const gamemap* map_;
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