Author: alink
Date: Sun Sep 12 19:15:49 2010
New Revision: 46411

URL: http://svn.gna.org/viewcvs/wesnoth?rev=46411&view=rev
Log:
Implement the singlehex water animation optimization using another forgotten 
terrain_graphics feature.
This make mainline always uses [image] at [terrain_graphics] again

Modified:
    trunk/data/core/terrain-graphics/internal-generic.cfg

Modified: trunk/data/core/terrain-graphics/internal-generic.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/internal-generic.cfg?rev=46411&r1=46410&r2=46411&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/internal-generic.cfg (original)
+++ trunk/data/core/terrain-graphics/internal-generic.cfg Sun Sep 12 19:15:49 
2010
@@ -33,19 +33,26 @@
 # experimental 1-hex rule
 #define GENERIC_SINGLEHEX_PLFB VALUE PROB LAYER FLAG BUILDER IMAGESTEM
     [terrain_graphics]
-        [tile]
-            x,y=0,0
+            map="
+, .
+. , .
+, 1
+. , .
+, ."
+        [tile]
+            pos=1
             type={VALUE}
             set_no_flag={FLAG}
-            [image]
-                name={BUILD_IMAGE {BUILDER} {IMAGESTEM} ()}
-                variations=";2;3;4;5;6;7;8;9;10;11"
-                layer={LAYER}
-                base=90,144
-                center=90,144
-            [/image]
-        [/tile]
-        probability={PROB}
+        [/tile]
+
+        probability={PROB}
+        [image]
+            name={BUILD_IMAGE {BUILDER} {IMAGESTEM} ()}
+            variations=";2;3;4;5;6;7;8;9;10;11"
+            layer={LAYER}
+            base=90,144
+            center=90,144
+        [/image]
     [/terrain_graphics]
 #enddef
 


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