Author: silene
Date: Sun Sep 12 20:37:52 2010
New Revision: 46417

URL: http://svn.gna.org/viewcvs/wesnoth?rev=46417&view=rev
Log:
Removed [defense] ability.

Modified:
    trunk/src/unit.cpp

Modified: trunk/src/unit.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=46417&r1=46416&r2=46417&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Sun Sep 12 20:37:52 2010
@@ -2059,11 +2059,15 @@
 {
        assert(resources::game_map != NULL);
        int def = defense_modifier_internal(defense_mods_, cfg_, NULL, 
*resources::game_map, terrain);
+#if 0
+       // A [defense] ability is too costly and doesn't take into account 
target locations.
+       // Left as a comment in case someone ever wonders why it isn't a good 
idea.
        unit_ability_list defense_abilities = get_abilities("defense");
        if (!defense_abilities.empty()) {
                unit_abilities::effect defense_effect(defense_abilities, def, 
false);
                def = defense_effect.get_composite_value();
        }
+#endif
        return def;
 }
 


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