Author: eleazar
Date: Sun Sep 12 23:06:56 2010
New Revision: 46427
URL: http://svn.gna.org/viewcvs/wesnoth?rev=46427&view=rev
Log:
slowed down some unneccesarily fast animations to improve performance.
Modified:
trunk/data/core/terrain-graphics.cfg
trunk/data/core/terrain-graphics/builder.cfg
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=46427&r1=46426&r2=46427&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sun Sep 12 23:06:56 2010
@@ -403,8 +403,8 @@
#ANIMATED
# experimental macro using 1-hex rule to optimize water animation
-{GENERIC_SINGLEHEX_PLFB (Wo) 100 -1000 base ANIMATION_15
water/ocean}
-{GENERIC_SINGLEHEX_PLFB (Wot) 100 -1000 base ANIMATION_15
water/ocean-tropical}
+{GENERIC_SINGLEHEX_PLFB (Wo) 100 -1000 base ANIMATION_15_SLOW
water/ocean}
+{GENERIC_SINGLEHEX_PLFB (Wot) 100 -1000 base ANIMATION_15_SLOW
water/ocean-tropical}
{GENERIC_SINGLEHEX_PLFB (Ww,Wwr) 100 -1000 base ANIMATION_15
water/coast}
# water animation under ford is not really visible, so we disable it for now
{GENERIC_SINGLEHEX_PLFB (Wwf) 100 -1000 base ANIMATION_01
water/coast}
@@ -741,22 +741,22 @@
# {TRANSITION_COMPLETE_LF Dd,Ds (!,D*,!,W*,S*)
-550 transition3 sand/sand-to-water}
-# {TRANSITION_COMPLETE_LFB Wo (!,Wo,!,W*,S*,D*)
-551 transition3 ANIMATION_15 water/ocean-blend}
-# {TRANSITION_COMPLETE_LFB Wot (!,Wot,!,W*,S*,D*)
-551 transition3 ANIMATION_15 water/ocean-tropical-blend}
+# {TRANSITION_COMPLETE_LFB Wo (!,Wo,!,W*,S*,D*)
-551 transition3 ANIMATION_15_SLOW water/ocean-blend}
+# {TRANSITION_COMPLETE_LFB Wot (!,Wot,!,W*,S*,D*)
-551 transition3 ANIMATION_15_SLOW water/ocean-tropical-blend}
# {TRANSITION_COMPLETE_LFB Ww,Wwf,Wwr (!,Ww,Wwf,Wwr,!,W*,S*,D*)
-552 transition3 ANIMATION_15 water/coast-long}
# {TRANSITION_COMPLETE_LFB Wwt (!,Wwt,!,W*,S*,D*)
-553 transition3 ANIMATION_15 water/coast-tropical-long}
# {TRANSITION_COMPLETE_LFB Ss (!,Ss,!,W*,D*)
-554 transition3 ANIMATION_15 swamp/water-long}
# {TRANSITION_COMPLETE_LB Ss (!,Ss,!,W*,D*)
-555 ANIMATION_15 swamp/water-long}
# {TRANSITION_COMPLETE_LB Wwt (!,Wwt,!,W*,S*,D*)
-556 ANIMATION_15 water/coast-tropical-long}
# {TRANSITION_COMPLETE_LB Ww,Wwf,Wwr (!,Ww,Wwf,Wwr,!,W*,S*,D*)
-557 ANIMATION_15 water/coast-long}
-# {TRANSITION_COMPLETE_LB Wot (!,Wot,!,W*,S*,D*)
-558 ANIMATION_15 water/ocean-tropical-blend}
-# {TRANSITION_COMPLETE_LB Wo (!,Wo,!,W*,S*,D*)
-558 ANIMATION_15 water/ocean-blend}
+# {TRANSITION_COMPLETE_LB Wot (!,Wot,!,W*,S*,D*)
-558 ANIMATION_15_SLOW water/ocean-tropical-blend}
+# {TRANSITION_COMPLETE_LB Wo (!,Wo,!,W*,S*,D*)
-558 ANIMATION_15_SLOW water/ocean-blend}
# {TRANSITION_COMPLETE_L Dd,Ds (!,D*,!,W*,Ss)
-559 sand/sand-to-water}
-{TRANSITION_COMPLETE_LB Wo (Xv,_off^_usr)
-560 ANIMATION_15 water/ocean-long}
-{TRANSITION_COMPLETE_LB Wot (Xv,_off^_usr)
-561 ANIMATION_15 water/ocean-tropical-long}
+{TRANSITION_COMPLETE_LB Wo (Xv,_off^_usr)
-560 ANIMATION_15_SLOW water/ocean-long}
+{TRANSITION_COMPLETE_LB Wot (Xv,_off^_usr)
-561 ANIMATION_15_SLOW water/ocean-tropical-long}
# Animated transitions that meld the edges of out-of-sync animating tiles
# but engine doesn't synchronize animation yet and there is a problem with
transition direction
Modified: trunk/data/core/terrain-graphics/builder.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/builder.cfg?rev=46427&r1=46426&r2=46427&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/builder.cfg (original)
+++ trunk/data/core/terrain-graphics/builder.cfg Sun Sep 12 23:06:56 2010
@@ -44,7 +44,7 @@
{ANIMATION_01_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
#define ANIMATION_03 IMAGESTEM POSTFIX
-{ANIMATION_03_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
+{ANIMATION_03_INTERNAL {IMAGESTEM} {POSTFIX}.png 200}#enddef
#define ANIMATION_04 IMAGESTEM POSTFIX
{ANIMATION_04_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
@@ -53,13 +53,16 @@
{ANIMATION_10_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
#define ANIMATION_15 IMAGESTEM POSTFIX
-{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
+{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 110}#enddef
+
+#define ANIMATION_15_SLOW IMAGESTEM POSTFIX
+{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 150}#enddef
#define ANIMATION_04_140 IMAGESTEM POSTFIX
{ANIMATION_04_INTERNAL {IMAGESTEM} {POSTFIX}.png 140}#enddef
#define ANIMATION_18_70 IMAGESTEM POSTFIX
-{ANIMATION_18_INTERNAL {IMAGESTEM} {POSTFIX}.png 70}#enddef
+{ANIMATION_18_INTERNAL {IMAGESTEM} {POSTFIX}.png 130}#enddef
#define BUILD_IMAGE BUILDER IMAGESTEM POSTFIX
{{BUILDER} {IMAGESTEM} {POSTFIX}}#enddef
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