Author: eleazar
Date: Sun Sep 12 23:06:56 2010
New Revision: 46427

URL: http://svn.gna.org/viewcvs/wesnoth?rev=46427&view=rev
Log:
slowed down some unneccesarily fast animations to improve performance.

Modified:
    trunk/data/core/terrain-graphics.cfg
    trunk/data/core/terrain-graphics/builder.cfg

Modified: trunk/data/core/terrain-graphics.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=46427&r1=46426&r2=46427&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sun Sep 12 23:06:56 2010
@@ -403,8 +403,8 @@
 #ANIMATED
 
 # experimental macro using 1-hex rule to optimize water animation
-{GENERIC_SINGLEHEX_PLFB (Wo)         100 -1000 base ANIMATION_15           
water/ocean}
-{GENERIC_SINGLEHEX_PLFB (Wot)        100 -1000 base ANIMATION_15           
water/ocean-tropical}
+{GENERIC_SINGLEHEX_PLFB (Wo)         100 -1000 base ANIMATION_15_SLOW          
 water/ocean}
+{GENERIC_SINGLEHEX_PLFB (Wot)        100 -1000 base ANIMATION_15_SLOW          
 water/ocean-tropical}
 {GENERIC_SINGLEHEX_PLFB (Ww,Wwr)     100 -1000 base ANIMATION_15           
water/coast}
 # water animation under ford is not really visible, so we disable it for now
 {GENERIC_SINGLEHEX_PLFB (Wwf)        100 -1000 base ANIMATION_01           
water/coast}
@@ -741,22 +741,22 @@
 
 
 # {TRANSITION_COMPLETE_LF     Dd,Ds              (!,D*,!,W*,S*)                
     -550   transition3                sand/sand-to-water}
-# {TRANSITION_COMPLETE_LFB    Wo                 (!,Wo,!,W*,S*,D*)             
     -551   transition3  ANIMATION_15  water/ocean-blend}
-# {TRANSITION_COMPLETE_LFB    Wot                (!,Wot,!,W*,S*,D*)            
     -551   transition3  ANIMATION_15  water/ocean-tropical-blend}
+# {TRANSITION_COMPLETE_LFB    Wo                 (!,Wo,!,W*,S*,D*)             
     -551   transition3  ANIMATION_15_SLOW  water/ocean-blend}
+# {TRANSITION_COMPLETE_LFB    Wot                (!,Wot,!,W*,S*,D*)            
     -551   transition3  ANIMATION_15_SLOW  water/ocean-tropical-blend}
 # {TRANSITION_COMPLETE_LFB    Ww,Wwf,Wwr         (!,Ww,Wwf,Wwr,!,W*,S*,D*)     
     -552   transition3  ANIMATION_15  water/coast-long}
 # {TRANSITION_COMPLETE_LFB    Wwt                (!,Wwt,!,W*,S*,D*)            
     -553   transition3  ANIMATION_15  water/coast-tropical-long}
 # {TRANSITION_COMPLETE_LFB    Ss                 (!,Ss,!,W*,D*)                
     -554   transition3  ANIMATION_15  swamp/water-long}
 # {TRANSITION_COMPLETE_LB     Ss                 (!,Ss,!,W*,D*)                
     -555            ANIMATION_15      swamp/water-long}
 # {TRANSITION_COMPLETE_LB     Wwt                (!,Wwt,!,W*,S*,D*)            
     -556            ANIMATION_15      water/coast-tropical-long}
 # {TRANSITION_COMPLETE_LB     Ww,Wwf,Wwr         (!,Ww,Wwf,Wwr,!,W*,S*,D*)     
     -557            ANIMATION_15      water/coast-long}
-# {TRANSITION_COMPLETE_LB     Wot                (!,Wot,!,W*,S*,D*)            
     -558            ANIMATION_15      water/ocean-tropical-blend}
-# {TRANSITION_COMPLETE_LB     Wo                 (!,Wo,!,W*,S*,D*)             
     -558            ANIMATION_15      water/ocean-blend}
+# {TRANSITION_COMPLETE_LB     Wot                (!,Wot,!,W*,S*,D*)            
     -558            ANIMATION_15_SLOW      water/ocean-tropical-blend}
+# {TRANSITION_COMPLETE_LB     Wo                 (!,Wo,!,W*,S*,D*)             
     -558            ANIMATION_15_SLOW      water/ocean-blend}
 # {TRANSITION_COMPLETE_L      Dd,Ds              (!,D*,!,W*,Ss)                
     -559                              sand/sand-to-water}
 
 
 
-{TRANSITION_COMPLETE_LB    Wo               (Xv,_off^_usr)                     
          -560   ANIMATION_15   water/ocean-long}
-{TRANSITION_COMPLETE_LB    Wot              (Xv,_off^_usr)                     
          -561   ANIMATION_15   water/ocean-tropical-long}
+{TRANSITION_COMPLETE_LB    Wo               (Xv,_off^_usr)                     
          -560   ANIMATION_15_SLOW   water/ocean-long}
+{TRANSITION_COMPLETE_LB    Wot              (Xv,_off^_usr)                     
          -561   ANIMATION_15_SLOW   water/ocean-tropical-long}
 
 # Animated transitions that meld the edges of out-of-sync animating tiles
 # but engine doesn't synchronize animation yet and there is a problem with 
transition direction

Modified: trunk/data/core/terrain-graphics/builder.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/builder.cfg?rev=46427&r1=46426&r2=46427&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/builder.cfg (original)
+++ trunk/data/core/terrain-graphics/builder.cfg Sun Sep 12 23:06:56 2010
@@ -44,7 +44,7 @@
 {ANIMATION_01_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
 
 #define ANIMATION_03 IMAGESTEM POSTFIX
-{ANIMATION_03_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
+{ANIMATION_03_INTERNAL {IMAGESTEM} {POSTFIX}.png 200}#enddef
 
 #define ANIMATION_04 IMAGESTEM POSTFIX
 {ANIMATION_04_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
@@ -53,13 +53,16 @@
 {ANIMATION_10_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
 
 #define ANIMATION_15 IMAGESTEM POSTFIX
-{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
+{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 110}#enddef
+
+#define ANIMATION_15_SLOW IMAGESTEM POSTFIX
+{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 150}#enddef
 
 #define ANIMATION_04_140 IMAGESTEM POSTFIX
 {ANIMATION_04_INTERNAL {IMAGESTEM} {POSTFIX}.png 140}#enddef
 
 #define ANIMATION_18_70 IMAGESTEM POSTFIX
-{ANIMATION_18_INTERNAL {IMAGESTEM} {POSTFIX}.png 70}#enddef
+{ANIMATION_18_INTERNAL {IMAGESTEM} {POSTFIX}.png 130}#enddef
 
 #define BUILD_IMAGE BUILDER IMAGESTEM POSTFIX
 {{BUILDER} {IMAGESTEM} {POSTFIX}}#enddef


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