Author: esr
Date: Mon Sep 13 04:29:04 2010
New Revision: 46433

URL: http://svn.gna.org/viewcvs/wesnoth?rev=46433&view=rev
Log:
Still more typechecking in macros.

Modified:
    trunk/data/campaigns/Dead_Water/utils/dw-utils.cfg
    trunk/data/campaigns/Legend_of_Wesmere/scenarios/05_Saurian_Treasury.cfg
    trunk/data/core/terrain-graphics/mountains.cfg

Modified: trunk/data/campaigns/Dead_Water/utils/dw-utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/utils/dw-utils.cfg?rev=46433&r1=46432&r2=46433&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/utils/dw-utils.cfg (original)
+++ trunk/data/campaigns/Dead_Water/utils/dw-utils.cfg Mon Sep 13 04:29:04 2010
@@ -1,7 +1,7 @@
 #textdomain wesnoth-dw
 
 # Finds the nearest hex to (X,Y) within MAX_DISTANCE that matches the FILTER, 
and stores the location in VARIABLE with x, y, and terrain. If there is more 
than one location found, VARIABLE will be an array.
-#define NEAREST_HEX X Y MAX_DISTANCE FILTER VAR_NAME
+#define NEAREST_HEX X Y MAX_DISTANCE_NUMBER FILTER VAR_NAME
     [set_variable]
         name=distance
         value=0
@@ -12,7 +12,7 @@
         value=no
     [/set_variable]
 
-    # Store any matching locations within a radius of "distance". If nothing 
got stored, add one to "distance" and try again. Do this until a location is 
found, or "distance" goes over the MAX_DISTANCE.
+    # Store any matching locations within a radius of "distance". If nothing 
got stored, add one to "distance" and try again. Do this until a location is 
found, or "distance" goes over the MAX_DISTANCE_NUMBER.
     [while]
         [variable]
             name=location_found
@@ -21,7 +21,7 @@
         [and]
             [variable]
                 name=distance
-                less_than_equal_to={MAX_DISTANCE}
+                less_than_equal_to={MAX_DISTANCE_NUMBER}
             [/variable]
         [/and]
 

Modified: 
trunk/data/campaigns/Legend_of_Wesmere/scenarios/05_Saurian_Treasury.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/05_Saurian_Treasury.cfg?rev=46433&r1=46432&r2=46433&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/scenarios/05_Saurian_Treasury.cfg 
(original)
+++ trunk/data/campaigns/Legend_of_Wesmere/scenarios/05_Saurian_Treasury.cfg 
Mon Sep 13 04:29:04 2010
@@ -232,17 +232,17 @@
         {HIGHLIGHT_IMAGE 20 21 items/chest.png ()}
     [/event]
 
-#define TREASURE_CHEST LOCATION
+#define TREASURE_CHEST POSITION
     [item]
         image=items/chest.png
-        x,y={LOCATION}
+        x,y={POSITION}
     [/item]
 
     [event]
         name=moveto
         delayed_variable_substitution=no
         [filter]
-            x,y={LOCATION}
+            x,y={POSITION}
             type=Elvish Scout, Elvish Outrider, Elvish Rider
         [/filter]
 
@@ -257,18 +257,18 @@
             [/effect]
             duration=level
             [filter]
-                x,y={LOCATION}
+                x,y={POSITION}
             [/filter]
             [then]
                 [removeitem]
                     image=items/chest.png
                 [/removeitem]
                 [role]
-                    x,y={LOCATION}
+                    x,y={POSITION}
                     role=gold_carrier
                 [/role]
                 [unit_overlay]
-                    x,y={LOCATION}
+                    x,y={POSITION}
                     image=items/gold-coins-small.png
                 [/unit_overlay]
             [/then]

Modified: trunk/data/core/terrain-graphics/mountains.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/mountains.cfg?rev=46433&r1=46432&r2=46433&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/mountains.cfg (original)
+++ trunk/data/core/terrain-graphics/mountains.cfg Mon Sep 13 04:29:04 2010
@@ -295,7 +295,7 @@
     [/terrain_graphics]
 #enddef
 
-#define VOLCANO_2x2 TERRAIN SURROUNDING_TERRAINLIST PROB FLAG IMAGESTEM
+#define VOLCANO_2x2 TERRAIN ADJACENT PROB FLAG IMAGESTEM
     [terrain_graphics]
         map="
 .,  *,  .,  .
@@ -315,7 +315,7 @@
 
         [tile]
             pos=2
-            type={SURROUNDING_TERRAINLIST}
+            type={ADJACENT}
             set_no_flag={FLAG}
         [/tile]
 


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