Author: zookeeper
Date: Mon Sep 13 19:00:43 2010
New Revision: 46468

URL: http://svn.gna.org/viewcvs/wesnoth?rev=46468&view=rev
Log:
Fixed unnecessary village terrain code conversion.

Modified:
    trunk/data/core/terrain-graphics.cfg

Modified: trunk/data/core/terrain-graphics.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=46468&r1=46467&r2=46468&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Mon Sep 13 19:00:43 2010
@@ -190,7 +190,7 @@
 {VILLAGE_RANDOM          *^Vh                                                  
    village/human}
 {VILLAGE_RANDOM          *^Vha                                                 
    village/human-snow}
 
-{VILLAGE                 *^Vhh,*^Vhh                                           
    village/human-hills}
+{VILLAGE                 *^Vhh                                                 
    village/human-hills}
 {VILLAGE                 *^Vhha                                                
    village/human-snow-hills}
 
 {VILLAGE_RANDOM          *^Vhc                                                 
    village/human-city}
@@ -200,9 +200,9 @@
 {VILLAGE                 *^Vht                                                 
    village/tropical-forest}
 
 #Crude villages (grassland)
-{VILLAGE_RANDOM          *^Vc,*^Vc,*^Vc                                        
  village/hut}
-
-{VILLAGE_RANDOM          *^Vca,*^Vca                                           
   village/hut-snow}
+{VILLAGE_RANDOM          *^Vc                                                  
    village/hut}
+
+{VILLAGE_RANDOM          *^Vca                                                 
    village/hut-snow}
 
 {VILLAGE_RANDOM          *^Vl                                                  
    village/log-cabin}
 {VILLAGE                 *^Vla                                                 
    village/log-cabin-snow}
@@ -218,9 +218,9 @@
 {VILLAGE_P              *^Vd                                    100            
    village/drake5}
 
 #Orcish villages
-{VILLAGE_RANDOM         *^Vo,*^Vo                                              
   village/orc}
-
-{VILLAGE_RANDOM         *^Voa,*^Voa                                            
   village/orc-snow}
+{VILLAGE_RANDOM         *^Vo                                                   
    village/orc}
+
+{VILLAGE_RANDOM         *^Voa                                                  
    village/orc-snow}
 
 #Elven villages
 #10% 25% 25% 40%


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