Author: zookeeper
Date: Sun Oct 17 23:35:18 2010
New Revision: 47079

URL: http://svn.gna.org/viewcvs/wesnoth?rev=47079&view=rev
Log:
Added a temporary custom macro for the animated beach waves.

Modified:
    trunk/data/core/terrain-graphics.cfg

Modified: trunk/data/core/terrain-graphics.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=47079&r1=47078&r2=47079&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sun Oct 17 23:35:18 2010
@@ -727,10 +727,6 @@
 
 # To test the new beach macro, uncomment this and then comment out the other
 # ones underneath it...
-
-# A rule for corner-based beach waves...
-{WALL_TRANSITION_LB        W*                  D*                           
-499    WAVES           water/waves}
-
 {NEW:BEACH                 D*,Hd               W*                              
                        sand/shore}
 
 # Special sand to water transitions
@@ -740,6 +736,8 @@
 #{TRANSITION_COMPLETE_L        D*,Hd              (W*,Ss)                    
-493                    sand/sand-out}
 {TRANSITION_COMPLETE_L        Hd                 (!,Hd,Qx*,W*,Ss)           
-510                    hills/desert}
 
+# A rule for corner-based beach waves...
+{NEW:WAVES                 D*,Hd               W*                           
-499                    water/waves}
 
 
 {TRANSITION_COMPLETE_L     Rr               (!,Rr,W*,Ai)                      
-320                  flat/road}
@@ -867,9 +865,9 @@
 {TRANSITION_COMPLETE_LF       Qxua             Xv,_off^_usr                    
-601     depths      chasm/abyss-base}
 
 # ugly fillups for missing transitions
-{TRANSITION_COMPLETE_L Ai      Xv,_off^_usr                   -800             
    frozen/ice}
-
-{TRANSITION_COMPLETE_L Xv      _off^_usr                      -810             
    void/void}
+{TRANSITION_COMPLETE_L  Ai  Xv,_off^_usr                   -800                
 frozen/ice}
+
+{TRANSITION_COMPLETE_L  Xv  _off^_usr                  -810                 
void/void}
 
 # Default terrain
 {TERRAIN_BASE _s void/void}


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