Author: zookeeper
Date: Sun Oct 17 23:35:18 2010
New Revision: 47079
URL: http://svn.gna.org/viewcvs/wesnoth?rev=47079&view=rev
Log:
Added a temporary custom macro for the animated beach waves.
Modified:
trunk/data/core/terrain-graphics.cfg
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=47079&r1=47078&r2=47079&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sun Oct 17 23:35:18 2010
@@ -727,10 +727,6 @@
# To test the new beach macro, uncomment this and then comment out the other
# ones underneath it...
-
-# A rule for corner-based beach waves...
-{WALL_TRANSITION_LB W* D*
-499 WAVES water/waves}
-
{NEW:BEACH D*,Hd W*
sand/shore}
# Special sand to water transitions
@@ -740,6 +736,8 @@
#{TRANSITION_COMPLETE_L D*,Hd (W*,Ss)
-493 sand/sand-out}
{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*,Ss)
-510 hills/desert}
+# A rule for corner-based beach waves...
+{NEW:WAVES D*,Hd W*
-499 water/waves}
{TRANSITION_COMPLETE_L Rr (!,Rr,W*,Ai)
-320 flat/road}
@@ -867,9 +865,9 @@
{TRANSITION_COMPLETE_LF Qxua Xv,_off^_usr
-601 depths chasm/abyss-base}
# ugly fillups for missing transitions
-{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800
frozen/ice}
-
-{TRANSITION_COMPLETE_L Xv _off^_usr -810
void/void}
+{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800
frozen/ice}
+
+{TRANSITION_COMPLETE_L Xv _off^_usr -810
void/void}
# Default terrain
{TERRAIN_BASE _s void/void}
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