Author: mordante
Date: Wed Mar 2 22:40:34 2011
New Revision: 48717
URL: http://svn.gna.org/viewcvs/wesnoth?rev=48717&view=rev
Log:
Polishing the code a bit.
Modified:
trunk/src/gui/widgets/widget.cpp
trunk/src/gui/widgets/widget.hpp
Modified: trunk/src/gui/widgets/widget.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gui/widgets/widget.cpp?rev=48717&r1=48716&r2=48717&view=diff
==============================================================================
--- trunk/src/gui/widgets/widget.cpp (original)
+++ trunk/src/gui/widgets/widget.cpp Wed Mar 2 22:40:34 2011
@@ -23,7 +23,7 @@
twidget::twidget()
: id_("")
, definition_("default")
- , parent_(0)
+ , parent_(NULL)
, x_(-1)
, y_(-1)
, w_(0)
@@ -139,13 +139,13 @@
twidget* twidget::find_at(const tpoint& coordinate,
const bool must_be_active)
{
- return is_at(coordinate, must_be_active) ? this : 0;
+ return is_at(coordinate, must_be_active) ? this : NULL;
}
const twidget* twidget::find_at(const tpoint& coordinate,
const bool must_be_active) const
{
- return is_at(coordinate, must_be_active) ? this : 0;
+ return is_at(coordinate, must_be_active) ? this : NULL;
}
SDL_Rect twidget::get_dirty_rect() const
@@ -186,7 +186,7 @@
tdialog* twidget::dialog()
{
twindow* window = get_window();
- return window ? window->dialog() : 0;
+ return window ? window->dialog() : NULL;
}
void twidget::populate_dirty_list(twindow& caller,
Modified: trunk/src/gui/widgets/widget.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gui/widgets/widget.hpp?rev=48717&r1=48716&r2=48717&view=diff
==============================================================================
--- trunk/src/gui/widgets/widget.hpp (original)
+++ trunk/src/gui/widgets/widget.hpp Wed Mar 2 22:40:34 2011
@@ -541,24 +541,27 @@
private:
/**
- * The id is the unique name of the widget in a certain context. This is
- * needed for certain widgets so the engine knows which widget is which.
- * Eg it knows which button is pressed and thus which engine action is
- * connected to the button. This doesn't mean that the id is unique in a
+ * The id is the unique name of the widget in a certain context.
+ *
+ * This is needed for certain widgets so the engine knows which widget
is
+ * which. Eg it knows which button is pressed and thus which engine
action
+ * is connected to the button. This doesn't mean that the id is unique
in a
* window, eg a listbox can have the same id for every row.
*/
std::string id_;
/**
- * The definition is the id of that widget class. Eg for a button it
- * [button_definition]id. A button can have multiple definitions which
all
- * look different but for the engine still is a button.
+ * The definition is the id of that widget class.
+ *
+ * Eg for a button it [button_definition]id. A button can have multiple
+ * definitions which all look different but for the engine still is a
+ * button.
*/
std::string definition_;
/**
* The parent widget, if the widget has a parent it contains a pointer
to
- * the parent, else it's set to 0.
+ * the parent, else it's set to NULL.
*/
twidget* parent_;
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