Author: ivanovic
Date: Fri Mar 11 16:49:21 2011
New Revision: 48843

URL: http://svn.gna.org/viewcvs/wesnoth?rev=48843&view=rev
Log:
removed --smallgui from --help output as well as from the manpages since it is 
no longer required
(some small leftovers, especially at unit tests are still there, someone else 
has to test those)

Modified:
    trunk/doc/man/wesnoth.6
    trunk/src/game.cpp

Modified: trunk/doc/man/wesnoth.6
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/man/wesnoth.6?rev=48843&r1=48842&r2=48843&view=diff
==============================================================================
--- trunk/doc/man/wesnoth.6 (original)
+++ trunk/doc/man/wesnoth.6 Fri Mar 11 16:49:21 2011
@@ -179,9 +179,6 @@
 sets the screen resolution. Example:
 .B -r 800x600
 .TP
-.B --smallgui
-allows to use screen resolutions down to 800x480 and resizes a few interface 
elements.
-.TP
 .BI -s,\ --server\ [host]
 connects to the specified host if any, otherwise connect to the first server 
in preferences. Example:
 .B --server server.wesnoth.org

Modified: trunk/src/game.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game.cpp?rev=48843&r1=48842&r2=48843&view=diff
==============================================================================
--- trunk/src/game.cpp (original)
+++ trunk/src/game.cpp Fri Mar 11 16:49:21 2011
@@ -1862,8 +1862,6 @@
                        << "  -r, --resolution XxY         sets the screen 
resolution. Example: -r 800x600\n"
                        << "  --rng-seed <number>          seeds the random 
number generator with number\n"
                        << "                               Example: --rng-seed 
0\n"
-                       << "  --smallgui                   allows to use screen 
resolutions down to 800x480\n"
-                       << "                               and resizes a few 
interface elements.\n"
                        << "  --screenshot <map> <output>  Saves a screenshot 
of <map> to <output> without\n"
                        << "                               initializing a 
screen. Editor must be compiled\n"
                        << "                               in for this to 
work.\n"


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