Author: zookeeper
Date: Wed Mar 16 13:42:16 2011
New Revision: 48923

URL: http://svn.gna.org/viewcvs/wesnoth?rev=48923&view=rev
Log:
Removed undead_variation=archer from core units since there's no such variation.

Modified:
    trunk/data/core/units/elves/Archer.cfg
    trunk/data/core/units/elves/Avenger.cfg
    trunk/data/core/units/elves/Marksman.cfg
    trunk/data/core/units/elves/Ranger.cfg
    trunk/data/core/units/elves/Sharpshooter.cfg
    trunk/data/core/units/humans/Loyalist_Bowman.cfg
    trunk/data/core/units/humans/Loyalist_Longbowman.cfg
    trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg
    trunk/data/core/units/humans/Woodsman_Huntsman.cfg
    trunk/data/core/units/humans/Woodsman_Poacher.cfg
    trunk/data/core/units/humans/Woodsman_Ranger.cfg
    trunk/data/core/units/humans/Woodsman_Trapper.cfg
    trunk/data/core/units/orcs/Archer.cfg
    trunk/data/core/units/orcs/Crossbowman.cfg
    trunk/data/core/units/orcs/Slurbow.cfg

Modified: trunk/data/core/units/elves/Archer.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Archer.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Archer.cfg (original)
+++ trunk/data/core/units/elves/Archer.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
     level=1
     alignment=neutral
     advances_to=Elvish Ranger,Elvish Marksman
-    undead_variation=archer
     cost=17
     usage=archer
     description= _ "Elves have always had a reputation for archery, a skill 
that, for many reasons, comes naturally to them. Even the frail of body can be 
deadly with a bow in hand, and in times of war, many will take up this weapon. 
Though their relative inexperience with combat leaves them somewhat vulnerable, 
their natural grace ensures that they can best any of humanity’s fresh 
recruits."

Modified: trunk/data/core/units/elves/Avenger.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Avenger.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Avenger.cfg (original)
+++ trunk/data/core/units/elves/Avenger.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
     alignment=neutral
     advances_to=null
     {AMLA_DEFAULT}
-    undead_variation=archer
     cost=60
     usage=mixed fighter
     description= _ "The curious name of the elvish ‘Avengers’ comes from a 
tactic often employed by these master rangers. The enemy is allowed to break 
through a feint defense, and when the vulnerable troops behind the front line 
follow, these archers break cover and attack, cutting the supply lines and 
surrounding the enemy in one fell stroke.

Modified: trunk/data/core/units/elves/Marksman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Marksman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Marksman.cfg (original)
+++ trunk/data/core/units/elves/Marksman.cfg Wed Mar 16 13:42:16 2011
@@ -14,7 +14,6 @@
     level=2
     alignment=neutral
     advances_to=Elvish Sharpshooter
-    undead_variation=archer
     cost=41
     usage=archer
     description= _ "Elves are wonderously keen-sighted, a gift which 
contributes to their mastery of the bow. An elf practiced at archery can hit 
targets that a man couldn’t even see, and can nock a second arrow almost as 
soon as the first is let fly. Realizing this prodigious skill does come with 
one cost, that being a lack of practice with the 
sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}

Modified: trunk/data/core/units/elves/Ranger.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Ranger.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Ranger.cfg (original)
+++ trunk/data/core/units/elves/Ranger.cfg Wed Mar 16 13:42:16 2011
@@ -14,7 +14,6 @@
     level=2
     alignment=neutral
     advances_to=Elvish Avenger
-    undead_variation=archer
     cost=41
     usage=mixed fighter
     description= _ "Though a man might spend years in the forest, he will 
never shake the feeling that he is a guest in a realm of which he is not truly 
a part. With elves, this is quite reversed. Any elf that studies the lore of 
the woods rapidly becomes a master of them. This, combined with a considerable 
skill at archery and swordsmanship, is very useful in 
warfare."+{SPECIAL_NOTES}+{SPECIAL_NOTES_AMBUSH}

Modified: trunk/data/core/units/elves/Sharpshooter.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Sharpshooter.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Sharpshooter.cfg (original)
+++ trunk/data/core/units/elves/Sharpshooter.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
     alignment=neutral
     advances_to=null
     {AMLA_DEFAULT}
-    undead_variation=archer
     cost=55
     usage=archer
     description= _ "There was a legend of an elf who stopped an arrow by 
shooting it out of the air with one of his own. It is a testament to the skill 
of the elves that such a story could be taken seriously. The sharpshooters of 
the elves have, quite simply, mastered the art of 
archery."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}

Modified: trunk/data/core/units/humans/Loyalist_Bowman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Loyalist_Bowman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Loyalist_Bowman.cfg (original)
+++ trunk/data/core/units/humans/Loyalist_Bowman.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
     level=1
     alignment=lawful
     advances_to=Longbowman
-    undead_variation=archer
     cost=14
     usage=archer
     description= _ "The use of archery in shooting something other than game 
was seen from its inception, and archers have been indispensable in warfare 
since time immemorial. Usually of humble origins, hailing from the peasantry or 
woodsmen, military bowmen are trained to competence with both a bow and a short 
sword, and are very common on the battlefield."

Modified: trunk/data/core/units/humans/Loyalist_Longbowman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Loyalist_Longbowman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Loyalist_Longbowman.cfg (original)
+++ trunk/data/core/units/humans/Loyalist_Longbowman.cfg Wed Mar 16 13:42:16 
2011
@@ -15,7 +15,6 @@
     level=2
     alignment=lawful
     advances_to=Master Bowman
-    undead_variation=archer
     cost=26
     usage=archer
     description= _ "Longbows are fearsome weapons, but too difficult for 
beginning archers to wield. It takes great strength to draw one, and the added 
range and power it confers remain useless unless one has good aim with the 
weapon. Longbowmen carry their weapons as a badge of pride, and most bowmen 
look forward to the day they can begin using one."

Modified: trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg (original)
+++ trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg Wed Mar 16 13:42:16 
2011
@@ -15,7 +15,6 @@
     alignment=lawful
     advances_to=null
     {AMLA_DEFAULT}
-    undead_variation=archer
     cost=46
     usage=archer
     description= _ "Master bowmen have reached the zenith of their art, 
inasmuch as any human is capable. Armed with both a sword, and a great yew bow, 
these warriors crown battalions of archers with their presence, bringing down 
many a foe with their well-aimed shots. Their skill with the sword is also not 
to be discounted; they are easily as good with it as any novice swordsman. Of 
the many races in the world, only the elves surpass humanity in archery, and 
their human counterparts have speculated, perhaps in envy, that this is only by 
dint of age."

Modified: trunk/data/core/units/humans/Woodsman_Huntsman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Woodsman_Huntsman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Woodsman_Huntsman.cfg (original)
+++ trunk/data/core/units/humans/Woodsman_Huntsman.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
     alignment=chaotic
     advances_to=null
     {AMLA_DEFAULT}
-    undead_variation=archer
     cost=54
     usage=archer
     description= _ "Hunting is a popular sport of noblemen, but it can also be 
a livelihood for commoners. Like any other craft, it has men of masterful skill 
in its practice. Huntsmen know all the tricks of their trade, and are skilled 
at navigating the wilderness, at tracking, and at the use of the bow. They are 
a fair shot at moving targets, and targets hiding under brush and cover; a 
skill wrought from years of practice at shooting game, and one which garrisoned 
bowmen often lack.

Modified: trunk/data/core/units/humans/Woodsman_Poacher.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Woodsman_Poacher.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Woodsman_Poacher.cfg (original)
+++ trunk/data/core/units/humans/Woodsman_Poacher.cfg Wed Mar 16 13:42:16 2011
@@ -14,7 +14,6 @@
     level=1
     alignment=chaotic
     advances_to=Trapper
-    undead_variation=archer
     cost=14
     usage=archer
     description= _ "Though not trained as warriors, the skills possessed by a 
hunter (especially those of archery) are useful in battle. Any group of 
soldiers or bandits traveling through the wild will need a few poachers in 
their employ, not merely for hunting but for lending a hand in any serious 
fight.

Modified: trunk/data/core/units/humans/Woodsman_Ranger.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Woodsman_Ranger.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Woodsman_Ranger.cfg (original)
+++ trunk/data/core/units/humans/Woodsman_Ranger.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
     alignment=chaotic
     advances_to=null
     {AMLA_DEFAULT}
-    undead_variation=archer
     cost=60
     usage=mixed fighter
     description= _ "Rangers are wild men and wanderers, who have chosen to 
shun the company of their fellow men for myriad reasons. They have spent the 
better part of their lives in the thick of nature, and know many of its 
secrets. They are excellent pathfinders and explorers, and can find food and 
shelter where other men would find only sticks and stones.

Modified: trunk/data/core/units/humans/Woodsman_Trapper.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Woodsman_Trapper.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Woodsman_Trapper.cfg (original)
+++ trunk/data/core/units/humans/Woodsman_Trapper.cfg Wed Mar 16 13:42:16 2011
@@ -13,7 +13,6 @@
     alignment=chaotic
     experience=65
     advances_to=Huntsman, Ranger
-    undead_variation=archer
     cost=27
     usage=archer
     description= _ "Master woodsmen are useful allies to any army, and 
indispensable for any sizable group of people living in the wilderness. They 
can track both man and beast, notice things most others would overlook, and are 
often the only ones who can find food for the table, be it animal or vegetable.

Modified: trunk/data/core/units/orcs/Archer.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/orcs/Archer.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/orcs/Archer.cfg (original)
+++ trunk/data/core/units/orcs/Archer.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
     level=1
     alignment=chaotic
     advances_to=Orcish Crossbowman
-    undead_variation=archer
     cost=14
     usage=archer
     description= _ "Amongst orcs, bows are often regarded as a cowardly 
weapon; but even orcs, especially youths and those of slight build, are 
pragmatic enough to use them in spite of this. Orcish archers are seldom well 
equipped, and have no semblance of training. Even as poorly handled as they 
are, their weapons can still be quite deadly, and the wielders thereof rarely 
march alone."

Modified: trunk/data/core/units/orcs/Crossbowman.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/orcs/Crossbowman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/orcs/Crossbowman.cfg (original)
+++ trunk/data/core/units/orcs/Crossbowman.cfg Wed Mar 16 13:42:16 2011
@@ -14,7 +14,6 @@
     level=2
     alignment=chaotic
     advances_to=Orcish Slurbow
-    undead_variation=archer
     cost=26
     usage=archer
     description= _ "Orcish crossbows are crude imitations of human or dwarvish 
design; a crossbow of any make, though, is a fairly potent device. The orcs 
privileged enough to wield them are capable warriors, and what they lack in 
finesse, they make up for in numbers."

Modified: trunk/data/core/units/orcs/Slurbow.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/orcs/Slurbow.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/orcs/Slurbow.cfg (original)
+++ trunk/data/core/units/orcs/Slurbow.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
     alignment=chaotic
     advances_to=null
     {AMLA_DEFAULT}
-    undead_variation=archer
     cost=43
     usage=archer
     # wmllint: local spellings arbalest cranequin


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to