Author: crab
Date: Sun Mar 20 19:27:55 2011
New Revision: 48962

URL: http://svn.gna.org/viewcvs/wesnoth?rev=48962&view=rev
Log:
fix some misspelled items in ai configuration in UtBS scenario 3. Thanks to 
Espreon

Modified:
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg?rev=48962&r1=48961&r2=48962&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
 (original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
 Sun Mar 20 19:27:55 2011
@@ -75,7 +75,7 @@
             {AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
             {AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_combat   yes}
             {AI_SIMPLE_ALWAYS_ASPECT village_value            0}
-            {AI_SIMPLE_ALWAYS_ASPECT simple_village_targeting 0}
+            {AI_SIMPLE_ALWAYS_ASPECT scout_village_targeting 0}
             {AI_NO_SCOUTS}
             #!-- Do not target sides 1 and 4, thay are an annoyance not an 
enemy
             #!-- Unless on HARD of course, death to the living
@@ -193,7 +193,7 @@
             {AI_SIMPLE_ALWAYS_ASPECT aggression 1.0}
             {AI_SIMPLE_ALWAYS_ASPECT caution    0.0}
             {AI_SIMPLE_ALWAYS_ASPECT scout_village_targeting 0}
-            {AI_SIMPLE_ALWAYS_ASPECT vilage_value            0}
+            {AI_SIMPLE_ALWAYS_ASPECT village_value            0}
 
             {ATTACK_DEPTH 3 4 5}
         [/ai]


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