Author: crab
Date: Sun Mar 20 19:27:55 2011
New Revision: 48962
URL: http://svn.gna.org/viewcvs/wesnoth?rev=48962&view=rev
Log:
fix some misspelled items in ai configuration in UtBS scenario 3. Thanks to
Espreon
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg?rev=48962&r1=48961&r2=48962&view=diff
==============================================================================
---
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
(original)
+++
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
Sun Mar 20 19:27:55 2011
@@ -75,7 +75,7 @@
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_combat yes}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
- {AI_SIMPLE_ALWAYS_ASPECT simple_village_targeting 0}
+ {AI_SIMPLE_ALWAYS_ASPECT scout_village_targeting 0}
{AI_NO_SCOUTS}
#!-- Do not target sides 1 and 4, thay are an annoyance not an
enemy
#!-- Unless on HARD of course, death to the living
@@ -193,7 +193,7 @@
{AI_SIMPLE_ALWAYS_ASPECT aggression 1.0}
{AI_SIMPLE_ALWAYS_ASPECT caution 0.0}
{AI_SIMPLE_ALWAYS_ASPECT scout_village_targeting 0}
- {AI_SIMPLE_ALWAYS_ASPECT vilage_value 0}
+ {AI_SIMPLE_ALWAYS_ASPECT village_value 0}
{ATTACK_DEPTH 3 4 5}
[/ai]
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