Author: espreon
Date: Fri Mar 25 11:19:17 2011
New Revision: 49001

URL: http://svn.gna.org/viewcvs/wesnoth?rev=49001&view=rev
Log:
Fixed punctuation.

Modified:
    trunk/data/core/encyclopedia/geography.cfg

Modified: trunk/data/core/encyclopedia/geography.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/encyclopedia/geography.cfg?rev=49001&r1=49000&r2=49001&view=diff
==============================================================================
--- trunk/data/core/encyclopedia/geography.cfg (original)
+++ trunk/data/core/encyclopedia/geography.cfg Fri Mar 25 11:19:17 2011
@@ -37,7 +37,7 @@
     title= _ "Morogor"
     text= _ "Archipelago, located somewhere in the <ref>dst='great_ocean' 
text='Great ocean'</ref> west of the <ref>dst='green_isle' text='Green 
Isle'</ref> and east of the <ref>dst=old_continent text='Old Continent'</ref>.
 It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.
-The central island of the archipelago is also called 'Morogor'."
+The central island of the archipelago is also called ‘Morogor’."
 [/topic]
 
 [topic]
@@ -61,7 +61,7 @@
 [topic]
     id=irdya
     title= _ "Irdya"
-    text= _ "The name of the world in which the kingdom of 
<ref>dst='kingdom_wesnoth' text='Wesnoth'</ref> is situated is 'Irdya'. This 
term is , however, only rarely used in the era depicted by the main map. People 
normally just say 'the world' or, poetically, 'the wide green world'."
+    text= _ "The name of the world in which the kingdom of 
<ref>dst='kingdom_wesnoth' text='Wesnoth'</ref> is situated is ‘Irdya’. 
This term is, however, only rarely used in the era depicted by the main map. 
People normally just say “the world” or, poetically, “the wide green 
world”."
 [/topic]
 
 [topic]
@@ -76,21 +76,21 @@
           ◦ Aldril: City lying on the Bay of Pearls.
           ◦ Blackwater Port: City lying south of the Bay of Pearls.
           ◦ Carcyn: Located between the Grey Woods and the Great River.
-          ◦ Dan'Tonk: Wesnoth's largest city, located in the center of the 
country, just west and north of Weldyn.
+          ◦ Dan’Tonk: Wesnoth’s largest city, located in the center of 
the country, just west and north of Weldyn.
           ◦ Soradoc: The northernmost border outpost of Wesnoth, controls 
the confluence of the Weldyn River and the Great River.
           ◦ Fort Tahn: The southernmost border outpost, controls the 
north/south road crossing the River Aethen.
-          ◦ Tath: Important fort city north of Dan'Tonk, exerts control over 
the wilderness country around the east of the Brown Hills and north to the Ford 
of Abez.
+          ◦ Tath: Important fort city north of Dan’Tonk, exerts control 
over the wilderness country around the east of the Brown Hills and north to the 
Ford of Abez.
 
     • Notable land features:
           ◦ Gryphon Mountain: Home of the fabled Gryphons
           ◦ Ford of Abez: Shallow part of the Great River, it is usually 
controlled by Wesnothian forces
           ◦ Weldyn River: It branches from the Great River and goes south
-          ◦ Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort 
Tahn, this plain is Wesnoth's bread basket and home to most of its population
-          ◦ Dulatus Hills: These rolling hills bordering the Great Central 
Plain provide much of Wesnoth's livestock and agriculture
+          ◦ Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and 
Fort Tahn, this plain is Wesnoth’s bread basket and home to most of its 
population
+          ◦ Dulatus Hills: These rolling hills bordering the Great Central 
Plain provide much of Wesnoth’s livestock and agriculture
           ◦ Brown Hills: Wasteland surrounding Gryphon Mountain that is not 
well-populated and occasionally very dangerous.
-          ◦ Horse Plains: Region of rolling plains just south of the Great 
River, bounded by Glyn's Forest to the west and the River Weldyn to the east; 
the southern reach merges into the Central Plain. Home of the powerful Clans; 
the best horses in Wesnoth are bred here.
-          ◦ Estmark Hills: Largish range rising south of the Great River and 
east of the Weldyn River. The northernmost portion, nearest the River Weldyn, 
has at various times been settled by Wesnothians, but the Kingdom's control is 
tenuous at best and banditry is common.
-          ◦ Glyn's Forest: Sometimes known as the Royal Forest, named for 
one of Haldric II's sons
+          ◦ Horse Plains: Region of rolling plains just south of the Great 
River, bounded by Glyn’s Forest to the west and the River Weldyn to the east; 
the southern reach merges into the Central Plain. Home of the powerful Clans; 
the best horses in Wesnoth are bred here.
+          ◦ Estmark Hills: Largish range rising south of the Great River and 
east of the Weldyn River. The northernmost portion, nearest the River Weldyn, 
has at various times been settled by Wesnothians, but the Kingdom’s control 
is tenuous at best and banditry is common.
+          ◦ Glyn’s Forest: Sometimes known as the Royal Forest, named for 
one of Haldric II’s sons
           ◦ Gray Woods: Large forest in the heart of the wilds of Wesnoth, 
located between Carcyn and Aldril and generally considered to be haunted
           ◦ Green Swamp: Large swamp in the heart of the wilds of Wesnoth, 
south of Aldril. It receives drainage from the Brown Hills and feeds into the 
Great River. (Not shown on the main map.)"
 [/topic]
@@ -102,7 +102,7 @@
 
     • Notable cities:
           ◦ Elensefar: The capital, located on an island in the 
<ref>dst='great_river' text='Great River'</ref> delta
-          ◦ Carcyn: City on the Wesnoth-Elensefar border, disputed with 
Wesnoth
+          ◦ Carcyn: City on the Wesnoth–Elensefar border, disputed with 
Wesnoth
     • Notable land features:
           ◦ <ref>dst='great_river' text='Great River'</ref>: It is very wide 
at this point, and only ships can cross it."
 [/topic]
@@ -115,9 +115,9 @@
     • Notable cities:
           ◦ Glamdrol: An Orcish tribal capital
           ◦ Romyr: Another Orcish tribal capital
-          ◦ Wesmere: The location of the Ka'lian - the Elvish Council
+          ◦ Wesmere: The location of the Ka’lian — the Elvish Council
           ◦ Dwarven Doors: A mixed human/dwarven town in the region of 
Knalga in the southern Heart Mountains. A major trade center.
-          ◦ Dallben and Delwyn: Human villages originally built by settlers 
who crossed the Great River during Wesnoth's Golden Age expansion. Now 
abandoned. The forested area northeast of Elensefar, where these villages were 
located, was named the Annuvin province by men but was known by the elves as 
Wesmere.
+          ◦ Dallben and Delwyn: Human villages originally built by settlers 
who crossed the Great River during Wesnoth’s Golden Age expansion. Now 
abandoned. The forested area northeast of Elensefar, where these villages were 
located, was named the Annuvin province by men but was known by the elves as 
Wesmere.
 
     • Notable land features:
           ◦ Heart Mountains: A virtually impassable barrier between the 
river country and the Northern Plains.
@@ -138,7 +138,7 @@
     • Notable cities
           ◦ None known
     • Notable land features:
-          ◦ Aethen Forest: The largest southern forest, it extends far to 
the southwest - much farther than is charted - and is home to 
<ref>dst='..race_elf' text='elves'</ref>."
+          ◦ Aethen Forest: The largest southern forest, it extends far to 
the southwest— much farther than is charted—and is home to 
<ref>dst='..race_elf' text='elves'</ref>."
 [/topic]
 
 [topic]


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