Author: espreon
Date: Fri May 27 23:13:46 2011
New Revision: 49666

URL: http://svn.gna.org/viewcvs/wesnoth?rev=49666&view=rev
Log:
Completed the removal of Liminal.

Modified:
    trunk/changelog
    trunk/data/english.cfg
    trunk/data/hardwired/tips.cfg
    trunk/src/menu_events.cpp
    trunk/src/unit_types.cpp

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=49666&r1=49665&r2=49666&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri May 27 23:13:46 2011
@@ -40,6 +40,7 @@
    * support for leader specific recall filters
       * [unit] [recall_filter] <SUF>
         -- The unit can only recruit units which pass the SUF
+   * Removed the Liminal alignment
 
 Version 1.9.6:
  * Campaigns:

Modified: trunk/data/english.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/english.cfg?rev=49666&r1=49665&r2=49666&view=diff
==============================================================================
--- trunk/data/english.cfg (original)
+++ trunk/data/english.cfg Fri May 27 23:13:46 2011
@@ -4,10 +4,6 @@
     NORMAL= _ "Medium"
     HARD= _ "Hard"
     NIGHTMARE= _ "Nightmare"
-
-    liminal_description= _ "Liminal units fight better during twilight while 
fighting normally during day and night.
-
-Twilight: +25% Damage"
 
     lawful_description= _ "Lawful units fight better during the day, and worse 
at night.
 

Modified: trunk/data/hardwired/tips.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/hardwired/tips.cfg?rev=49666&r1=49665&r2=49666&view=diff
==============================================================================
--- trunk/data/hardwired/tips.cfg (original)
+++ trunk/data/hardwired/tips.cfg Fri May 27 23:13:46 2011
@@ -41,7 +41,7 @@
     source= _ "<i>― The Wesnoth Community</i>"
 [/tip]
 [tip]
-    text= _ "<i>Lawful</i> units fight better by day, and <i>chaotic</i> units 
fight better at night. <i>Neutral</i> units are unaffected by the time of day. 
The rare <i>Liminal</i> unit type fights best during the twilight hours."
+    text= _ "<i>Lawful</i> units fight better by day, and <i>chaotic</i> units 
fight better at night. <i>Neutral</i> units are unaffected by the time of day."
     source= _ "<i>― Royal Compendium of Battle Terminology: Volume II 
(reprinted 221YW)</i>"
 [/tip]
 [tip]

Modified: trunk/src/menu_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.cpp?rev=49666&r1=49665&r2=49666&view=diff
==============================================================================
--- trunk/src/menu_events.cpp (original)
+++ trunk/src/menu_events.cpp Fri May 27 23:13:46 2011
@@ -3488,11 +3488,11 @@
        // But someday the code ought to be
        // changed to allow general string
        // alignments for UMC.
-       if (name == "alignment" && (value != "lawful" && value != "neutral" && 
value != "chaotic" && value != "liminal")) {
+       if (name == "alignment" && (value != "lawful" && value != "neutral" && 
value != "chaotic")) {
                utils::string_map symbols;
                symbols["alignment"] = get_arg(1);
                command_failed(VGETTEXT("Invalid alignment: '$alignment',"
-                       " needs to be one of lawful, neutral, chaotic or 
liminal.", symbols));
+                       " needs to be one of lawful, neutral, or chaotic.", 
symbols));
                return;
        }
        if (name == "advances" ){

Modified: trunk/src/unit_types.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_types.cpp?rev=49666&r1=49665&r2=49666&view=diff
==============================================================================
--- trunk/src/unit_types.cpp (original)
+++ trunk/src/unit_types.cpp Fri May 27 23:13:46 2011
@@ -963,8 +963,8 @@
 
 const char* unit_type::alignment_description(unit_type::ALIGNMENT align, 
unit_race::GENDER gender)
 {
-       static const char* aligns[] = { N_("lawful"), N_("neutral"), 
N_("chaotic"), N_("liminal") };
-       static const char* aligns_female[] = { N_("female^lawful"), 
N_("female^neutral"), N_("female^chaotic"), N_("female^liminal") };
+       static const char* aligns[] = { N_("lawful"), N_("neutral"), 
N_("chaotic") };
+       static const char* aligns_female[] = { N_("female^lawful"), 
N_("female^neutral"), N_("female^chaotic") };
        const char** tlist = (gender == unit_race::MALE ? aligns : 
aligns_female);
 
        return (sgettext(tlist[align]));
@@ -972,7 +972,7 @@
 
 const char* unit_type::alignment_id(unit_type::ALIGNMENT align)
 {
-       static const char* aligns[] = { "lawful", "neutral", "chaotic", 
"liminal" };
+       static const char* aligns[] = { "lawful", "neutral", "chaotic" };
        return (aligns[align]);
 }
 


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