Author: espreon
Date: Sat Jul 30 09:44:19 2011
New Revision: 50466

URL: http://svn.gna.org/viewcvs/wesnoth?rev=50466&view=rev
Log:
Made it so that ruined desert castle-desert castle transitions draw properly; 
did the same for ruined desert keep-desert keep transitions.

Modified:
    trunk/data/core/terrain-graphics.cfg

Modified: trunk/data/core/terrain-graphics.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=50466&r1=50465&r2=50466&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sat Jul 30 09:44:19 2011
@@ -536,9 +536,9 @@
 
 # Desert castle
 
-{NEW:WALL             Cd,Cv,Co*         (!,C*,K*)                    
castle/sand/castle}
-{NEW:WALL2            Kd,Kv,Ko*         C*,Ke*       (!,C*,K*)       
castle/sand/keep-castle}
-{NEW:WALL             Kd                (!,Kd)                       
castle/sand/keep}
+{NEW:WALL             Cd,Cv,Co*         (!,C*,K*)                     
castle/sand/castle}
+{NEW:WALL2            Kd,Kv,Ko*         C*,Ke*       (!,C*,K*)        
castle/sand/keep-castle}
+{NEW:WALL             Kd                (!,Kd*)                       
castle/sand/keep}
 
 #
 # Human castles
@@ -583,9 +583,9 @@
 
 # ruined desert castle
 
-{NEW:WALL             Cdr,Cv,Co*         (!,C*,K*)                    
castle/sand/ruin-castle}
+{NEW:WALL             Cd*,Cv,Co*         (!,C*,K*)                    
castle/sand/ruin-castle}
 {NEW:WALL2            Kdr,Kv,Ko*         C*,Ke*       (!,C*,K*)       
castle/sand/ruin-keep-castle}
-{NEW:WALL             Kdr                (!,Kdr)                      
castle/sand/ruin-keep}
+{NEW:WALL             Kd*                (!,Kd*)                      
castle/sand/ruin-keep}
 
 
 # Encampment


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