Author: espreon
Date: Sat Jul 30 09:44:19 2011
New Revision: 50466
URL: http://svn.gna.org/viewcvs/wesnoth?rev=50466&view=rev
Log:
Made it so that ruined desert castle-desert castle transitions draw properly;
did the same for ruined desert keep-desert keep transitions.
Modified:
trunk/data/core/terrain-graphics.cfg
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=50466&r1=50465&r2=50466&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sat Jul 30 09:44:19 2011
@@ -536,9 +536,9 @@
# Desert castle
-{NEW:WALL Cd,Cv,Co* (!,C*,K*)
castle/sand/castle}
-{NEW:WALL2 Kd,Kv,Ko* C*,Ke* (!,C*,K*)
castle/sand/keep-castle}
-{NEW:WALL Kd (!,Kd)
castle/sand/keep}
+{NEW:WALL Cd,Cv,Co* (!,C*,K*)
castle/sand/castle}
+{NEW:WALL2 Kd,Kv,Ko* C*,Ke* (!,C*,K*)
castle/sand/keep-castle}
+{NEW:WALL Kd (!,Kd*)
castle/sand/keep}
#
# Human castles
@@ -583,9 +583,9 @@
# ruined desert castle
-{NEW:WALL Cdr,Cv,Co* (!,C*,K*)
castle/sand/ruin-castle}
+{NEW:WALL Cd*,Cv,Co* (!,C*,K*)
castle/sand/ruin-castle}
{NEW:WALL2 Kdr,Kv,Ko* C*,Ke* (!,C*,K*)
castle/sand/ruin-keep-castle}
-{NEW:WALL Kdr (!,Kdr)
castle/sand/ruin-keep}
+{NEW:WALL Kd* (!,Kd*)
castle/sand/ruin-keep}
# Encampment
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