Author: thonsew
Date: Fri Aug 26 17:40:30 2011
New Revision: 50916
URL: http://svn.gna.org/viewcvs/wesnoth?rev=50916&view=rev
Log:
Updated changelog and added thonsew to about.cfg
Modified:
trunk/changelog
trunk/data/core/about.cfg
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=50916&r1=50915&r2=50916&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri Aug 26 17:40:30 2011
@@ -14,11 +14,16 @@
* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150
* Gave to Desert Shydes and Desert Stars 30% defense on void terrain
* Engine:
+ * Fixed bug #16173: Using n or cl while a fake unit is moving causes the
game to segfault
+ * Improved unit_map lookup from std::map to boost::unordered_map to
decrease lookup times
* Fixed bug #16151: Discover new units on recruit
* Fixed bug #17780: Allow objects to 'increase' damage to 0
* Fixed bug #18098: now recruits and recalls capture village if recruited or
recalled on village castle hex
* Graphics:
+ * Fixed bug #18524: [replace_map] doesn't force window repainting
+ * Fixed bugs #18504 #18493 and #18017: Time of Day and fading interact
poorly
+ * Fixed bugs #18475 and #17292: Mage of Light and Sorceress Halo/animation
glitches.
* Terrains:
* Added Gray Coastal Reef, Tropical Coastal Reef terrain
* Swamp no longer prevents embellishments from being drawn
Modified: trunk/data/core/about.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/about.cfg?rev=50916&r1=50915&r2=50916&view=diff
==============================================================================
--- trunk/data/core/about.cfg (original)
+++ trunk/data/core/about.cfg Fri Aug 26 17:40:30 2011
@@ -1167,6 +1167,9 @@
email = "thomas.prevost_AT_gmail.com"
[/entry]
[entry]
+ name = "Thonsew"
+ [/entry]
+ [entry]
name = "Tomasz Sikorski (Tomsik)"
[/entry]
[entry]
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