Author: mordante
Date: Fri Aug 26 21:17:59 2011
New Revision: 50927
URL: http://svn.gna.org/viewcvs/wesnoth?rev=50927&view=rev
Log:
Add underscore to private members.
Done per coding style.
Modified:
trunk/src/game_events.cpp
Modified: trunk/src/game_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=50927&r1=50926&r2=50927&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Fri Aug 26 21:17:59 2011
@@ -571,17 +571,17 @@
class t_event_handlers : public std::vector<game_events::event_handler>
{
private:
- std::vector<game_events::event_handler> insert_buffer;
- std::set<std::string> remove_buffer;
- bool buffering;
+ std::vector<game_events::event_handler> insert_buffer_;
+ std::set<std::string> remove_buffer_;
+ bool buffering_;
public:
t_event_handlers()
: std::vector<game_events::event_handler>()
- , insert_buffer()
- , remove_buffer()
- , buffering(false)
+ , insert_buffer_()
+ , remove_buffer_()
+ , buffering_(false)
{
}
@@ -591,8 +591,8 @@
* respects this class's buffering functionality.
*/
void add_event_handler(game_events::event_handler const &
new_handler) {
- if(buffering) {
- insert_buffer.push_back(new_handler);
+ if(buffering_) {
+ insert_buffer_.push_back(new_handler);
} else {
const config & cfg = new_handler.get_config();
std::string id = cfg["id"];
@@ -616,10 +616,10 @@
if(id == "")
return;
- if(buffering)
- remove_buffer.insert(id);
-
- std::vector<game_events::event_handler> &temp =
buffering ? insert_buffer : *this;
+ if(buffering_)
+ remove_buffer_.insert(id);
+
+ std::vector<game_events::event_handler> &temp =
buffering_ ? insert_buffer_ : *this;
std::vector<game_events::event_handler>::iterator i =
temp.begin();
while(i < temp.end()) {
@@ -639,27 +639,27 @@
* when already buffering will not start a second buffer.
*/
void start_buffer() {
- buffering = true;
+ buffering_ = true;
}
/**
- * Stops buffering and commits all changes.
+ * Stops buffering_ and commits all changes.
*/
void commit_buffer() {
- if(!buffering)
+ if(!buffering_)
return;
- buffering = false;
+ buffering_ = false;
// Commit any event removals
- for(std::set<std::string>::iterator i =
remove_buffer.begin(); i != remove_buffer.end(); i++)
+ for(std::set<std::string>::iterator i =
remove_buffer_.begin(); i != remove_buffer_.end(); i++)
remove_event_handler(*i);
- remove_buffer.clear();
+ remove_buffer_.clear();
// Commit any spawned events-within-events
- for(std::vector<game_events::event_handler>::iterator i
= insert_buffer.begin(); i != insert_buffer.end(); i++)
+ for(std::vector<game_events::event_handler>::iterator i
= insert_buffer_.begin(); i != insert_buffer_.end(); i++)
add_event_handler(*i);
- insert_buffer.clear();
+ insert_buffer_.clear();
}
};
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits