Author: ivanovic
Date: Sat Oct  8 10:03:34 2011
New Revision: 51420

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51420&view=rev
Log:
changelog style fixes:
* only up to 80 chars per line
* every "sentence" in players changelog ends with a '.'
* no entry in the normal changelog ends with a '.'

Modified:
    trunk/changelog
    trunk/players_changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=51420&r1=51419&r2=51420&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sat Oct  8 10:03:34 2011
@@ -5,7 +5,8 @@
    * Son of the Black Eye:
      * To the Harbor of Tirigaz: used 24 hour ToD
    * Under the Burning Suns
-     * Subterranean Struggle: no longer possible to win by allowing allies to 
die
+     * Subterranean Struggle: no longer possible to win by allowing allies to
+       die
  * Graphics:
    * New Animations:
      * Goblin spearman run se
@@ -21,26 +22,26 @@
  * Lua API:
    * add function wesnoth.get_starting_location
    * The side metatable provides also the side number
-     (like wesnoth.sides[i].side, which would be i).
+     (like wesnoth.sides[i].side, which would be i)
  * User interface
    * Removed waypoints UI feature
    * Added an option to disable the "loading save from a different version"
-     confirmation dialog.
+     confirmation dialog
    * Line-wrap author names in the add-on description dialog (bug #18691)
    * Added option in advanced preferences that allows the twelve-hour clock
-      format to be used.
+      format to be used
  * WML engine:
    * Readded the liminal alignment
    * Added four-difficulty versions of certain macros: QUANTITY4,
-     ON_DIFFICULTY4, TURNS4, GOLD4, INCOME4, and ATTACK_DEPTH4.
+     ON_DIFFICULTY4, TURNS4, GOLD4, INCOME4, and ATTACK_DEPTH4
    * added support for SSF to SUF via a [filter_side] subtag
    * added support for [enemy_of]<SSF> to SSF
    * added support for [allied_with]<SSF> to SSF
-   * New [find_path] tag, a WML interface to the pathfinder.
-   * Add inline SSF support to [store_starting_location].
-   * Add support for [capture_village][filter_side]<SSF>.
-   * Added FACING, which adds facing= to a previous [unit] codeblock.
-   * Added VARIATION, which adds variation= to a previous [unit] codeblock.
+   * New [find_path] tag, a WML interface to the pathfinder
+   * Add inline SSF support to [store_starting_location]
+   * Add support for [capture_village][filter_side]<SSF>
+   * Added FACING, which adds facing= to a previous [unit] codeblock
+   * Added VARIATION, which adds variation= to a previous [unit] codeblock
  * Miscellaneous and bug fixes:
    * Fixed compilation on all Debian architectures (Debian bug #636193)
    * Fixed handling of #ifver and #ifnver preprocessor directives in wmllint
@@ -49,7 +50,7 @@
    * Fixed bug #18715 where deleting of .cache directory and then regenerating
      the cache F5 in a running instance of wesnoth caused a crash
    * Fixed bug #18777: #ifver/#ifnver directives with the --preprocess command
-     don't throw anymore "undefined macro" errors.
+     don't throw anymore "undefined macro" errors
 
 Version 1.9.9:
  * AI:

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=51420&r1=51419&r2=51420&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Sat Oct  8 10:03:34 2011
@@ -9,14 +9,15 @@
    * Son of the Black Eye:
      * To the Harbor of Tirigaz: used 24 hour ToD.
    * Under the Burning Suns
-     * Subterranean Struggle: no longer possible to win by allowing allies to 
die
+     * Subterranean Struggle: no longer possible to win by allowing allies to
+       die.
 
  * Graphics:
    * New Animations:
-     * Goblin spearman run se
-     * Merman fighter attack se
+     * Goblin spearman run SE.
+     * Merman fighter attack SE.
    * Terrain:
-     * Tall encampment keep can now be placed next to the tent encampment keep
+     * Tall encampment keep can now be placed next to the tent encampment keep.
      * Forest/hill terrain combinations no longer appear black on the minimap
 
  * Language and i18n:


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to