Author: beetlenaut
Date: Sun Oct  9 12:47:46 2011
New Revision: 51423

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51423&view=rev
Log:
Fixes bug that allowed REcaptured villages to spawn undead.

Modified:
    trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg

Modified: trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg?rev=51423&r1=51422&r2=51423&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg (original)
+++ trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg Sun Oct  9 
12:47:46 2011
@@ -488,7 +488,7 @@
                 [if]
                     [variable]
                         name=village_location
-                        equals=zombified_villages[$loop].location
+                        equals=$zombified_villages[$loop].location
                     [/variable]
 
                     [then]


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