Author: beetlenaut
Date: Sun Oct 9 12:47:46 2011
New Revision: 51423
URL: http://svn.gna.org/viewcvs/wesnoth?rev=51423&view=rev
Log:
Fixes bug that allowed REcaptured villages to spawn undead.
Modified:
trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
Modified: trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg?rev=51423&r1=51422&r2=51423&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg (original)
+++ trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg Sun Oct 9
12:47:46 2011
@@ -488,7 +488,7 @@
[if]
[variable]
name=village_location
- equals=zombified_villages[$loop].location
+ equals=$zombified_villages[$loop].location
[/variable]
[then]
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