Author: anonymissimus
Date: Mon Oct 10 19:11:55 2011
New Revision: 51435

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51435&view=rev
Log:
remove duplicate implementation of store_starting_location

Modified:
    trunk/src/game_events.cpp

Modified: trunk/src/game_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=51435&r1=51434&r2=51435&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Mon Oct 10 19:11:55 2011
@@ -2197,25 +2197,6 @@
        }
 }
 
-WML_HANDLER_FUNCTION(store_starting_location, /*event_info*/, cfg)
-{
-       std::string variable = cfg["variable"];
-       if (variable.empty()) {
-               variable="location";
-       }
-       int side_num = cfg["side"].to_int(1);
-
-       const map_location& loc = 
resources::game_map->starting_position(side_num);
-       config &loc_store = 
resources::state_of_game->get_variable_cfg(variable);
-       loc_store.clear();
-       loc.write(loc_store);
-       resources::game_map->write_terrain(loc, loc_store);
-       if (resources::game_map->is_village(loc)) {
-               int side = village_owner(loc, *resources::teams) + 1;
-               loc_store["owner_side"] = side;
-       }
-}
-
 /* [store_villages] : store villages into an array
  * Keys:
  * - variable (mandatory): variable to store in


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