Author: alarantalara
Date: Wed Oct 12 04:54:35 2011
New Revision: 51446
URL: http://svn.gna.org/viewcvs/wesnoth?rev=51446&view=rev
Log:
Improve cave path to water transition
Modified:
trunk/data/core/terrain-graphics.cfg
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=51446&r1=51445&r2=51446&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Wed Oct 12 04:54:35 2011
@@ -670,8 +670,8 @@
{TRANSITION_COMPLETE_L (Uu,Uh) (!,Uu,Uh,W*,Ai) -220
cave/floor}
{TRANSITION_COMPLETE_L (Uue) (!,Uue,W*,Ai) -221
cave/earthy-floor}
{TRANSITION_COMPLETE_L Ur (!,Ur,W*,Ai) -222
cave/floor}
-#{TRANSITION_COMPLETE_LF (!,Ur) Ur -223
inside cave/floor}
-{TRANSITION_COMPLETE_L Urb (!,Urb,W*,Ai) -224
cave/flagstones-dark}
+{TRANSITION_COMPLETE_LF W* Ur -223
inside cave/floor}
+{TRANSITION_COMPLETE_L Urb (!,Urb,W*,Ai) -224
cave/flagstones-dark}
# water animation under swamp is not really visible, so we disable it for now
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