Author: alarantalara
Date: Wed Oct 12 04:54:35 2011
New Revision: 51446

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51446&view=rev
Log:
Improve cave path to water transition

Modified:
    trunk/data/core/terrain-graphics.cfg

Modified: trunk/data/core/terrain-graphics.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=51446&r1=51445&r2=51446&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Wed Oct 12 04:54:35 2011
@@ -670,8 +670,8 @@
 {TRANSITION_COMPLETE_L     (Uu,Uh)          (!,Uu,Uh,W*,Ai)             -220   
            cave/floor}
 {TRANSITION_COMPLETE_L     (Uue)            (!,Uue,W*,Ai)               -221   
            cave/earthy-floor}
 {TRANSITION_COMPLETE_L     Ur               (!,Ur,W*,Ai)                -222   
            cave/floor}
-#{TRANSITION_COMPLETE_LF    (!,Ur)           Ur                         -223   
  inside    cave/floor}
-{TRANSITION_COMPLETE_L     Urb              (!,Urb,W*,Ai)               -224   
             cave/flagstones-dark}
+{TRANSITION_COMPLETE_LF    W*               Ur                          -223   
  inside    cave/floor}
+{TRANSITION_COMPLETE_L     Urb              (!,Urb,W*,Ai)               -224   
            cave/flagstones-dark}
 
 
 # water animation under swamp is not really visible, so we disable it for now


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