Author: anonymissimus
Date: Mon Oct 17 19:21:55 2011
New Revision: 51521

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51521&view=rev
Log:
remove unit::set_game_context

since it's no longer the only place where game context is set

Modified:
    trunk/src/unit.cpp
    trunk/src/unit.hpp

Modified: trunk/src/unit.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=51521&r1=51520&r2=51521&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Mon Oct 17 19:21:55 2011
@@ -660,13 +660,6 @@
 }
 
 
-void unit::set_game_context()
-{
-       // In case the unit carries EventWML, apply it now
-       game_events::add_events(cfg_.child_range("event"), type_);
-       cfg_.clear_children("event");
-}
-
 void unit::generate_name(rand_rng::simple_rng* rng)
 {
        if (!name_.empty() || !cfg_["generate_name"].to_bool(true)) return;
@@ -882,7 +875,9 @@
                heal_all();
        }
 
-       set_game_context();
+       // In case the unit carries EventWML, apply it now
+       game_events::add_events(cfg_.child_range("event"), type_);
+       cfg_.clear_children("event");
 
        refreshing_ = false;
        delete anim_;

Modified: trunk/src/unit.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.hpp?rev=51521&r1=51520&r2=51521&view=diff
==============================================================================
--- trunk/src/unit.hpp (original)
+++ trunk/src/unit.hpp Mon Oct 17 19:21:55 2011
@@ -69,8 +69,6 @@
        virtual ~unit();
        unit& operator=(const unit&);
 
-       /** In case the unit carries EventWML, apply it */
-       void set_game_context();
 
        /** Advances this unit to another type */
        void advance_to(const unit_type *t, bool use_traits = false,


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