Author: espreon
Date: Fri Oct 21 01:32:31 2011
New Revision: 51553
URL: http://svn.gna.org/viewcvs/wesnoth?rev=51553&view=rev
Log:
Restored the DSU tip.
Modified:
trunk/data/hardwired/tips.cfg
Modified: trunk/data/hardwired/tips.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/hardwired/tips.cfg?rev=51553&r1=51552&r2=51553&view=diff
==============================================================================
--- trunk/data/hardwired/tips.cfg (original)
+++ trunk/data/hardwired/tips.cfg Fri Oct 21 01:32:31 2011
@@ -185,6 +185,10 @@
source= _ "<i>â Queen Liâsar, 528YW</i>"
[/tip]
[tip]
+ text= _ "You cannot undo a move that uncovers hexes hidden by fog or
shroud. Turn on the <b>Delay Shroud Updates</b> option when you need to move
units while retaining the ability to undo, or use the new Whiteboard planning
tool."
+ source= _ "<i>â The Wesnoth Tactical Guide</i>"
+[/tip]
+[tip]
text= _ "If an enemy benefits more from a rare terrain type than you do,
occupying that terrain will deprive them of its benefits."
source= _ "<i>â The Wesnoth Tactical Guide</i>"
[/tip]
@@ -230,10 +234,6 @@
[/tip]
#ifdef __UNUSED__
[tip]
- text= _ "You cannot undo a move that uncovers hexes hidden by fog or
shroud. Turn on the <b>Delay Shroud Updates</b> option when you need to move
units while retaining the ability to undo, or use the new Whiteboard planning
tool."
- source= _ "<i>â The Wesnoth Tactical Guide</i>"
-[/tip]
-[tip]
text= _ "<i>Feral</i> units, such as Bats and wild animals, will avoid
villages. Even if they occupy a village hex, they do not gain any defensive
benefits from the village, although they will still be healed."
source= _ "<i>â The Wesnoth Tactical Guide</i>"
[/tip]
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