Author: alarantalara
Date: Sat Oct 22 20:07:00 2011
New Revision: 51583

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51583&view=rev
Log:
Get rid of ice banks when snow mountains touch sand

Modified:
    trunk/data/core/terrain-graphics.cfg

Modified: trunk/data/core/terrain-graphics.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=51583&r1=51582&r2=51583&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sat Oct 22 20:07:00 2011
@@ -770,17 +770,17 @@
 
 # This complicated part keeps the submerged part of ice or a bank from drawing 
over the above-water parts of banks or ice
 
-{TRANSITION_COMPLETE_LF    (!,Chw,Khw,Khs,!,C*,K*)       (Ai,W*)          -480 
 non_submerged  castle/castle-to-ice}
-
-{TRANSITION_COMPLETE_LF    (Mm,Hh)              Ai,W*,S*                     
-482  non_submerged  hills/regular-to-water}
-{TRANSITION_COMPLETE_LF    (Md,Hhd,Mv)          Ai,W*,S*                     
-482  non_submerged  hills/dry-to-water}
-{TRANSITION_COMPLETE_LF    (R*,G*,Uue)          Ai,W*                        
-483  non_submerged  flat/bank-to-ice}
-{TRANSITION_COMPLETE_LF    (U*,Xu*,Ql*)         Ai,W*,S*                     
-486  non_submerged  cave/bank}
-
-
-
-{TRANSITION_COMPLETE_LF    Aa,Ha,Ms,Ai                   (W*,S*,D*)          
-485  non_submerged  frozen/ice}
-{TRANSITION_COMPLETE_LF    Aa,Ha,Ms,Ai                   (W*,S*)             
-505  submerged      frozen/ice-to-water}
+{TRANSITION_COMPLETE_LF    (!,Chw,Khw,Khs,!,C*,K*)       (Ai,W*)    -480  
non_submerged  castle/castle-to-ice}
+
+{TRANSITION_COMPLETE_LF    (Mm,Hh)              Ai,W*,S*            -482  
non_submerged  hills/regular-to-water}
+{TRANSITION_COMPLETE_LF    (Md,Hhd,Mv)          Ai,W*,S*            -482  
non_submerged  hills/dry-to-water}
+{TRANSITION_COMPLETE_LF    (R*,G*,Uue)          Ai,W*               -483  
non_submerged  flat/bank-to-ice}
+{TRANSITION_COMPLETE_LF    (U*,Xu*,Ql*)         Ai,W*,S*            -486  
non_submerged  cave/bank}
+
+
+{TRANSITION_COMPLETE_LF    Aa,Ai                (D*)                -485  
non_submerged  frozen/ice}
+{TRANSITION_COMPLETE_LF    Aa,Ha,Ms,Ai          (W*,S*)             -485  
non_submerged  frozen/ice}
+{TRANSITION_COMPLETE_LF    Aa,Ha,Ms,Ai          (W*,S*)             -505  
submerged      frozen/ice-to-water}
 
 # we just draw this again (invisible below the base layer) to set the 
transition flags
 {TRANSITION_COMPLETE_L     Aa,Ha,Ms,Ai                        (W*,Ss)     
-1001                     frozen/ice-to-water}


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