Author: alarantalara
Date: Tue Oct 25 02:54:40 2011
New Revision: 51622
URL: http://svn.gna.org/viewcvs/wesnoth?rev=51622&view=rev
Log:
delete commented terrain graphics rules that have working replacements
Modified:
trunk/data/core/terrain-graphics.cfg
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=51622&r1=51621&r2=51622&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Tue Oct 25 02:54:40 2011
@@ -366,8 +366,7 @@
{TERRAIN_BASE_RANDOM Qxua
chasm/abyss}
{TERRAIN_BASE Qx*
chasm/depths}
-#{TERRAIN_BASE_RANDOM Ql,Qlf
unwalkable/lava}
-{ANIMATED_WATER_15 (Ql,Qlf) () 150
unwalkable/lava}
+{ANIMATED_WATER_15 Ql,Qlf () 150
unwalkable/lava}
{OVERLAY_RANDOM_L Wwr,Wwrt,Wwrg -320
water/reef}
@@ -438,15 +437,6 @@
# water animation under swamp is not really visible, so we disable it for now
{TERRAIN_BASE_SINGLEHEX_B (S*) ANIMATION_01
swamp/water}
-#temporary disabled normal multihex macro
-#{TERRAIN_BASE_B Wo ANIMATION_15 water/ocean}
-#{TERRAIN_BASE_B Ww,Wwf,Wwr ANIMATION_15 water/coast}
-#{TERRAIN_BASE_B Wwt ANIMATION_15
water/coast-tropical}
-
-#{TERRAIN_BASE_B Ss ANIMATION_15 swamp/water}
-
-
-
# Castle base terrains
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