Author: alarantalara
Date: Tue Oct 25 02:54:40 2011
New Revision: 51622

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51622&view=rev
Log:
delete commented terrain graphics rules that have working replacements

Modified:
    trunk/data/core/terrain-graphics.cfg

Modified: trunk/data/core/terrain-graphics.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=51622&r1=51621&r2=51622&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Tue Oct 25 02:54:40 2011
@@ -366,8 +366,7 @@
 
 {TERRAIN_BASE_RANDOM     Qxua                                                  
    chasm/abyss}
 {TERRAIN_BASE            Qx*                                                   
    chasm/depths}
-#{TERRAIN_BASE_RANDOM     Ql,Qlf                                               
     unwalkable/lava}
-{ANIMATED_WATER_15      (Ql,Qlf)         ()                     150    
unwalkable/lava}
+{ANIMATED_WATER_15       Ql,Qlf          ()                     150            
    unwalkable/lava}
 
 {OVERLAY_RANDOM_L        Wwr,Wwrt,Wwrg                               -320      
    water/reef}
 
@@ -438,15 +437,6 @@
 # water animation under swamp is not really visible, so we disable it for now
 {TERRAIN_BASE_SINGLEHEX_B (S*)        ANIMATION_01                   
swamp/water}
 
-#temporary disabled normal multihex macro
-#{TERRAIN_BASE_B           Wo             ANIMATION_15           water/ocean}
-#{TERRAIN_BASE_B           Ww,Wwf,Wwr     ANIMATION_15           water/coast}
-#{TERRAIN_BASE_B           Wwt            ANIMATION_15           
water/coast-tropical}
-
-#{TERRAIN_BASE_B           Ss             ANIMATION_15           swamp/water}
-
-
-
 
 # Castle base terrains
 


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