Author: alarantalara
Date: Thu Oct 27 03:18:30 2011
New Revision: 51667
URL: http://svn.gna.org/viewcvs/wesnoth?rev=51667&view=rev
Log:
place beach macros by each other to make relationships clearer
Modified:
trunk/data/core/terrain-graphics.cfg
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=51667&r1=51666&r2=51667&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Thu Oct 27 03:18:30 2011
@@ -692,10 +692,6 @@
{TRANSITION_COMPLETE_L Ds R*
-510 sand/beach}
{TRANSITION_COMPLETE_L Hd R*
-310 hills/desert}
-# Special sand to water transitions
-{NEW:BEACH D*,Hd W*
sand/shore}
-
-
{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*,Ss)
-510 hills/desert}
# A rule for corner-based beach waves...
@@ -743,8 +739,9 @@
{TRANSITION_COMPLETE_L Aa,Ha,Ms,Ai (W*,Ss)
-1001 frozen/ice-to-water}
-# The dark, submerged water-to-land transition used for about everything but
sand
-{NEW:BEACH !,Chw,Khw,Khs,W*,S*,D*,Xv,Qx*,A* W*
flat/shore}
+# Beaches (light for sand, dark for everything else)
+{NEW:BEACH D*,Hd W*
sand/shore}
+{NEW:BEACH !,Chw,Khw,Khs,W*,S*,Xv,Qx*,A*,_* W*
flat/shore}
# Water Transitions below everything else
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