Author: anonymissimus
Date: Mon Nov  7 00:22:56 2011
New Revision: 51906

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51906&view=rev
Log:
set team.objectives_changed differently (fix for bug #18927)

In multiplayer, scenarios have default objectives sent from the host
to the other clients as [scenario]objectives= t_string, and this doesn't
know about silent= but must be shown anyway.

Modified:
    trunk/data/lua/wml/objectives.lua

Modified: trunk/data/lua/wml/objectives.lua
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/lua/wml/objectives.lua?rev=51906&r1=51905&r2=51906&view=diff
==============================================================================
--- trunk/data/lua/wml/objectives.lua (original)
+++ trunk/data/lua/wml/objectives.lua Mon Nov  7 00:22:56 2011
@@ -180,12 +180,12 @@
        if side == 0 then
                for side, team in ipairs(wesnoth.sides) do
                        team.objectives = objectives
-                       if not silent then team.objectives_changed = true end
+                       team.objectives_changed = not silent
                end
        else
                local team = wesnoth.sides[side]
                team.objectives = objectives
-               if not silent then team.objectives_changed = true end
+               team.objectives_changed = not silent
        end
 end
 


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