Author: grickit
Date: Thu Nov 10 18:15:28 2011
New Revision: 51938

URL: http://svn.gna.org/viewcvs/wesnoth?rev=51938&view=rev
Log:
A good screenshot, a bad/placeholder screenshot, and some short paragraphs

Added:
    website/start/1.10/images/start-1-full.jpg   (with props)
    website/start/1.10/images/start-1.jpg   (with props)
    website/start/1.10/images/start-3-full.jpg   (with props)
    website/start/1.10/images/start-3.jpg   (with props)
Removed:
    website/start/1.10/images/start-2-full.jpg
    website/start/1.10/images/start-2.jpg
    website/start/1.10/images/start-4-full.jpg
    website/start/1.10/images/start-4.jpg
Modified:
    website/start/1.10/template.html

Added: website/start/1.10/images/start-1-full.jpg
URL: 
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Added: website/start/1.10/images/start-3-full.jpg
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Removed: website/start/1.10/images/start-4-full.jpg
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Removed: website/start/1.10/images/start-4.jpg
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Modified: website/start/1.10/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.10/template.html?rev=51938&r1=51937&r2=51938&view=diff
==============================================================================
--- website/start/1.10/template.html (original)
+++ website/start/1.10/template.html Thu Nov 10 18:15:28 2011
@@ -28,7 +28,7 @@
 
 <h1>Battle for Wesnoth 1.10 Release Notes</h1>
 
-<p><em>December 2010</em>. It is once again time for that thrill
+<p><em>December 2011</em>. It is once again time for that thrill
 you've all been waiting for, a Wesnoth stable release. The Battle for
 Wesnoth team is proud to release version 1.10 of <em>The Battle for
 Wesnoth</em>, a <a
@@ -62,16 +62,17 @@
 <h2 id='game'>What's New in Wesnoth 1.10</h2>
 
 <div class='thumb tright'>
-  <div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' 
alt='Wesnoth Screenshot'/></a></div>
-</div>
-
-<p>The improvements this time around include one entire new
-full-length campaign, hundreds of new and revised unit portraits, five
-new music tracks, some UI redesign, and substantial improvements in the
-game's AI.</p>
+  <div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' 
alt='Wesnoth Screenshot'/></a></div>
+</div>
+
+<p>The list of improvements this time includes beatiful new terrain art,
+a brand new campaign, a lot of work on the UI, and many improvements to 
WML.</p>
 
 <h3 id='players'>For Players</h3>
 
+<p>To help you quickly identify slowed units, they are now tinted light 
blue.</p>
+
+<p>There is a new <cite>Whiteboard</cite> system to help you make plans. It 
allows you to plan many recruitment and movement actions ahead, and then 
execute them.</p>
 <!--TODO: following: old content, please update!
 <p>To help the player keep those who are loyal to him alive, these units
 are now marked with an overlay symbol that looks like a bronze ring.</p>
@@ -82,7 +83,11 @@
 Localization</a>.</p>
 -->
 
+
 <h4 id='campaigns'>Campaigns</h4>
+
+<!---TODO: better Dead Water summary. I don't like single player -->
+<p>The campaign <cite>Dead Water</cite> is now in mainline. In it you play a 
young merman who is the heir to his kingdom's throne. You must repel an undead 
invasion.</p>
 
 <!--TODO: following: old content, please update!
 <p>A new campaign, <cite>Delfador's Memoirs</cite>, tells the tale of
@@ -106,16 +111,18 @@
 </div>
 
 <p>There are five new full-orchestral music tracks: <cite>Casualties
-of War</cite>, <cite>Into the Shadows</cite>, <cite>Journey's End</cite>, 
+of War</cite>, <cite>Into the Shadows</cite>, <cite>Journey's End</cite>,
 <cite>Over the Northern Mountains</cite>, and <cite>Weight of 
Revenge</cite>.</p>
 
 <p>The game AI has been significantly debugged and improved; it
 chooses recruits/recalls better, and does smarter target selection.</p>
 -->
 
+
+<h4 id='multiplayer'>Multiplayer</h4>
+
+<p>The new lobby from 1.8 has received a lot more polish. It is now stable and 
ready to use.</p>
 <!--following: old content, please update!
-<h4 id='multiplayer'>Multiplayer</h4>
-
 <p>The operating system's GUI can be told to notify the player that it's his
 turn to play.</p>
 
@@ -130,6 +137,13 @@
 
 <h4 id='general'>General</h4>
 
+<div class='thumb tright'>
+  <div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' 
alt='Wesnoth Screenshot'/></a></div>
+</div>
+
+<p>The first batch of standing animations have arrived. Togethor with the new 
animated water, they breath life into the previously near-motionless 
battlefield.</p>
+
+<p>You will now be able to uninstall multiple add-ons at once with 
checkboxes.</p>
 <!--TODO: following: old content, please update!
 <p>The right sidebar on the main game display has been tuned for
 usability. It now gives more prominence to the selected unit's
@@ -139,8 +153,8 @@
 Dwarvish Scout from Under the Burning Suns is now part of normal
 Dwarvish sides in campaigns. Several other unit lines &mdash; most notably
 the Drakes &mdash; have been completely redone with improved art and
-animations. 
-A remake of the merfolk units out of our Art Director's 
+animations.
+A remake of the merfolk units out of our Art Director's
 virtual pencil has been completed in this release cycle.
 (But most animations are still missing for them.)
 </p>
@@ -171,7 +185,7 @@
 artificial intelligence. The AI can now be scripted to significantly
 change its behavior in different story settings and in response to
 campaign events, give enemy sides more distinct tactical
-personalities. It is possible, though not easy, to use scripting 
+personalities. It is possible, though not easy, to use scripting
 languages (formula_ai, lua) to create alternate AIs that are also 
scriptable.</p>
 
 <p>A new tool called the <a


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