Author: grickit
Date: Thu Nov 10 18:49:45 2011
New Revision: 51941
URL: http://svn.gna.org/viewcvs/wesnoth?rev=51941&view=rev
Log:
Plug Wesnoth-UMC-Dev project
Modified:
website/start/1.10/template.html
Modified: website/start/1.10/template.html
URL:
http://svn.gna.org/viewcvs/wesnoth/website/start/1.10/template.html?rev=51941&r1=51940&r2=51941&view=diff
==============================================================================
--- website/start/1.10/template.html (original)
+++ website/start/1.10/template.html Thu Nov 10 18:49:45 2011
@@ -72,7 +72,8 @@
<p>To help you quickly identify slowed units, they are now tinted light
blue.</p>
-<p>There is a new <cite>Whiteboard</cite> system to help you make plans. It
allows you to plan many recruitment and movement actions ahead, and then
execute them.</p>
+<p>There is a new <cite>Whiteboard</cite> system to help you make plans.
+It allows you to plan many recruitment and movement actions ahead, and then
execute them.</p>
<!--TODO: following: old content, please update!
<p>To help the player keep those who are loyal to him alive, these units
are now marked with an overlay symbol that looks like a bronze ring.</p>
@@ -87,7 +88,11 @@
<h4 id='campaigns'>Campaigns</h4>
<!---TODO: better Dead Water summary. I don't like single player -->
-<p>The campaign <cite>Dead Water</cite> is now in mainline. In it you play a
young merman who is the heir to his kingdom's throne. You must repel an undead
invasion.</p>
+<p>The campaign <cite>Dead Water</cite> is now in mainline.
+In it you play a young merman who is the heir to his kingdom's throne. You
must repel an undead invasion.
+Like <cite>Delfador's Memoirs</cite> from Wesnoth 1.8,
+<cite>Dead Water</cite> also spent some time being polished in the <a
href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev
+project</a> to prepare for its mainline inclusion.</p>
<!--TODO: following: old content, please update!
<p>A new campaign, <cite>Delfador's Memoirs</cite>, tells the tale of
@@ -123,7 +128,11 @@
<p>The new lobby from 1.8 has received a lot more polish. It is now stable and
ready to use.</p>
-<p>There are three new 2p multiplayer maps: <cite>Aethermaw</cite>,
<cite>Arcanclave Citadel</cite>, and <cite>Thousand Stings Garrison</cite>.
+<p>There are three new 2p multiplayer maps: <cite>Aethermaw</cite>,
+<cite>Arcanclave Citadel</cite>, and <cite>Thousand Stings Garrison</cite>.
+Numerous updates and balance tweaks were made to other maps.
+They have also all been redone to incorporate the new terrain variations.</p>
+
<!--following: old content, please update!
<p>The operating system's GUI can be told to notify the player that it's his
turn to play.</p>
@@ -143,7 +152,8 @@
<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg'
alt='Wesnoth Screenshot'/></a></div>
</div>
-<p>The first batch of standing animations have arrived. Togethor with the new
animated water, they breath life into the previously near-motionless
battlefield.</p>
+<p>The first batch of standing animations have arrived. Togethor with the new
animated water,
+they breath life into the previously near-motionless battlefield.</p>
<p>You will now be able to uninstall multiple add-ons at once with
checkboxes.</p>
<!--TODO: following: old content, please update!
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