Author: alarantalara
Date: Fri Mar 23 00:32:35 2012
New Revision: 53614
URL: http://svn.gna.org/viewcvs/wesnoth?rev=53614&view=rev
Log:
backport r53612, r53613 to 1.10; fixes bug #19577 there
Modified:
branches/1.10/data/campaigns/Legend_of_Wesmere/utils/map-utils.cfg
Modified: branches/1.10/data/campaigns/Legend_of_Wesmere/utils/map-utils.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/campaigns/Legend_of_Wesmere/utils/map-utils.cfg?rev=53614&r1=53613&r2=53614&view=diff
==============================================================================
--- branches/1.10/data/campaigns/Legend_of_Wesmere/utils/map-utils.cfg
(original)
+++ branches/1.10/data/campaigns/Legend_of_Wesmere/utils/map-utils.cfg Fri Mar
23 00:32:35 2012
@@ -61,24 +61,24 @@
#human Village
[rule]
- old=Gg^Vh
+ old=G*^Vh
new=Aa
terrain=Aa^Vha
[/rule]
[rule]
- old=Gg^Vl
+ old=G*^Vl
new=Aa
terrain=Aa^Vla
[/rule]
#Orc Village
[rule]
- old=Gg^Vo
+ old=G*^Vo
new=Aa
terrain=Aa^Voa
[/rule]
[rule]
- old=Hh^Vo
+ old=H*^Vo
new=Aa
terrain=Ha^Voa
[/rule]
@@ -104,37 +104,37 @@
#dwarf Village
[rule]
- old=Hh^Vhh
+ old=H*^Vhh
new=Aa
terrain=Ha^Vhha
[/rule]
[rule]
- old=Mm^Vhh
+ old=M*^Vhh
new=Aa
terrain=Ms^Vhha
[/rule]
#elvish Village
[rule]
- old=Gg^Ve
+ old=G*^Ve
new=Aa
terrain=Aa^Vea
[/rule]
#flat hut Village
[rule]
- old=Gg^Vc
+ old=G*^Vc
new=Aa
terrain=Aa^Vca
[/rule]
#hill hut Village
[rule]
- old=Hh^Vc
+ old=H*^Vc
new=Aa
terrain=Ha^Vca
[/rule]
#forest
[rule]
- old=Gs^Fp
+ old=G*^Fp
new=Aa
terrain=Aa^Fpa
[/rule]
@@ -146,13 +146,13 @@
[/rule]
#forested hills
[rule]
- old=Hh^Fp
+ old=H*^Fp
new=Aa
terrain=Ha^Fpa
[/rule]
#deciduous forest
[rule]
- old=Gs^Fds
+ old=G*^Fds
new=Aa
terrain=Aa^Fda
[/rule]
@@ -165,16 +165,10 @@
#water
[rule]
- old=Ww
+ old=Ww*^*
new=Aa
terrain=Ai
- [/rule]
-
- #River Ford --> ice
- [rule]
- old=Wwf
- new=Aa
- terrain=Ai
+ layer=base
[/rule]
# that would brake the balance of S19
@@ -200,21 +194,14 @@
[/rule]
#mountain village
[rule]
- old=Mm^Vhh
+ old=M*^Vhh
new=Aa
terrain=Ms^Vhha
[/rule]
- #forest on dry grass
- [rule]
- old=Gd^Fds
- new=Aa
- terrain=Aa^Fda
- [/rule]
-
#Grass
[rule]
- old=G*,Re,G*^Efm,Re^Gvs
+ old=G*,Re,Rd,G*^Efm,Re^Gvs,G*^Em
new=Aa
#don't specify terrain and it just uses the new terrain
[/rule]
@@ -223,19 +210,6 @@
old=G*^Es
new=Aa
terrain=Aa^Es
- [/rule]
-
- #Savannah
- [rule]
- old=Gs
- new=Aa
- terrain=Aa
- [/rule]
-
- [rule]
- old=Rd
- new=Aa
- terrain=Aa
[/rule]
#Mushroom lichtung
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