Author: jamit
Date: Wed Apr  4 13:21:14 2012
New Revision: 53772

URL: http://svn.gna.org/viewcvs/wesnoth?rev=53772&view=rev
Log:
No need to include border hexes in the AI's avoid aspect (Lua).

Modified:
    trunk/src/ai/lua/core.cpp

Modified: trunk/src/ai/lua/core.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai/lua/core.cpp?rev=53772&r1=53771&r2=53772&view=diff
==============================================================================
--- trunk/src/ai/lua/core.cpp (original)
+++ trunk/src/ai/lua/core.cpp Wed Apr  4 13:21:14 2012
@@ -342,7 +342,7 @@
 {
        std::set<map_location> locs;
        terrain_filter avoid = get_readonly_context(L).get_avoid();
-       avoid.get_locations(locs, true); // is it true here?
+       avoid.get_locations(locs);
 
        int sz = locs.size();
        lua_createtable(L, sz, 0); // create a table that we'll use as an array


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to