Author: espreon
Date: Fri May 18 11:57:49 2012
New Revision: 54200
URL: http://svn.gna.org/viewcvs/wesnoth?rev=54200&view=rev
Log:
Updated the Latin translation.
Modified:
branches/1.10/changelog
branches/1.10/players_changelog
branches/1.10/po/wesnoth-l/la.po
Modified: branches/1.10/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/changelog?rev=54200&r1=54199&r2=54200&view=diff
==============================================================================
--- branches/1.10/changelog (original)
+++ branches/1.10/changelog Fri May 18 11:57:49 2012
@@ -17,7 +17,7 @@
* Fixed untranslatable Cancel button label in the add-ons server network
status dialog (bug #19659)
* Updated translations: Chinese (Simplified), Finnish, French, Galician,
- Irish, Italian, Korean, Portuguese (Brazil), Russian
+ Irish, Italian, Korean, Latin, Portuguese (Brazil), Russian
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
Modified: branches/1.10/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/players_changelog?rev=54200&r1=54199&r2=54200&view=diff
==============================================================================
--- branches/1.10/players_changelog (original)
+++ branches/1.10/players_changelog Fri May 18 11:57:49 2012
@@ -11,7 +11,7 @@
two.
* Language and i18n:
* Updated translations: Chinese (Simplified), Finnish, French, Galician,
- Irish, Italian, Korean, Portuguese (Brazil), Russian.
+ Irish, Italian, Korean, Latin, Portuguese (Brazil), Russian.
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
Modified: branches/1.10/po/wesnoth-l/la.po
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/po/wesnoth-l/la.po?rev=54200&r1=54199&r2=54200&view=diff
==============================================================================
--- branches/1.10/po/wesnoth-l/la.po (original)
+++ branches/1.10/po/wesnoth-l/la.po Fri May 18 11:57:49 2012
@@ -535,7 +535,7 @@
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:127
msgid "Look, riders approach."
-msgstr "Ecces equites."
+msgstr "Ecce, equites."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:131
@@ -548,7 +548,7 @@
"By order of the Queen, the magistrate of this town is ordered to travel with "
"us to Elensefar for vetting."
msgstr ""
-"Reginae iussu, magister huius oppidi nobiscum Ellensepharen ire iubetur ut "
+"Magister, Reginae iussu, huius oppidi nobiscum Ellensepharen ire iubetur ut "
"scrutetur."
#. [message]: speaker=Harper
@@ -631,7 +631,7 @@
msgstr ""
"Bene est. Ad Delvynum eos consultum ibimus. Numquam putaram patriam ad "
"tenebras adire. Iam non solum orces nobis minantur, sed nescioquid sinistrum "
-"accidit ut Regina regnum capiat. "
+"accidit ut Regina regnum capiat."
# forsitan + indic because he's normal
#. [message]: speaker=Baldras
@@ -782,7 +782,7 @@
"We need evidence. Hard evidence... but waitâ Are those orcish war drums I "
"hear?"
msgstr ""
-"Indicia dare necesse est, atque gravia... ioâ belline tympana orcium audio?
"
+"Indicia dare necesse est, atque gravia... ioâ belline tympana orcium audio?"
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:214
@@ -791,13 +791,13 @@
"tale; saurians approach. To arms!"
msgstr ""
"Puto te vera dicere, aequalis. Et fetor in aura rem aliam designat; lacertas "
-"appropinquare. Ad arma! "
+"appropinquare. Ad arma!"
#. [message]: speaker=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:222
msgid ""
"By the sound of the wolves, the scent trail of Fal Khagâs killers ends
here."
-msgstr "Vestigia interfectorum Falcagi, luporum sonitu, hic abeunt. "
+msgstr "Vestigiis interfectorum Falcagi, luporum sonitu, hic abeunt."
#. [message]: speaker=Thhsthss
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:228
@@ -1013,7 +1013,7 @@
"adversaries of Baldras and his allies..."
msgstr ""
"Horribilis, sole occidente, permutatio hostes humanos Baldradis sociorumque "
-"percipiebat... "
+"percipiebat..."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:569
@@ -1050,7 +1050,7 @@
"Damnati sumus, olim a Regulo Eldredio imperati, filius Regis atque proditor. "
"Stipendium maiestatis est ista vita funesta. Nescimus quis aut quid sic nos "
"destatus est, sed fortasse mors corporea tantum initium paenitentia fatalis "
-"erit. "
+"erit."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609
@@ -1129,7 +1129,7 @@
#. [side]: type=Rogue, id=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:87
msgid "Hans"
-msgstr "Han"
+msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122
@@ -1180,7 +1180,7 @@
"heavy infantry arrived three days ago and took over the patrols."
msgstr ""
"Vos inventum veni. Nobis per oppidum clam ire necesse est. Milites meos "
-"persequi solent, sed manui ferratorum tres dies praefuit."
+"persequi solent, sed manus ferratorum tres dies praefuit."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:524
@@ -1195,6 +1195,10 @@
"into the forest; look for the signpost. My brother Hans is waiting for you "
"there and will take you to our master. Try to avoid the soldiers if you can."
msgstr ""
+"Bene igitur evenit me primum te invenire. Age, festina, praeter urbem ad "
+"Silvam Lividam ire necesse est. Est parva semita inter meridiem et orientem "
+"quae in silvam ducit; signum ligneum quaerere. Hans, frater meus, ibi te "
+"exspectat atque te ad dominum nostrum ducet. Cave milites vites, si potis."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
@@ -1202,6 +1206,8 @@
"Looks like these guards hold stationary posts, so if weâre careful enough
we "
"should be able to slip our way around them unnoticed."
msgstr ""
+"Hi custodes loca immobiles tenere viduntur. Itaque si satis cavemus clam "
+"illos praeterire possumus."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
@@ -1210,6 +1216,9 @@
"and try to find a way for us to get past the guards, but make sure to not "
"stay where they can see you or weâre all in big trouble..."
msgstr ""
+"Harper, vos iuniores alacresque oculis nobis esse debent. Exporate et "
+"quaremini viam qua custodes vitare possumus, sed cavete non ubi vos videre "
+"possunt manere ne nos ruamus..."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:658
@@ -1219,7 +1228,7 @@
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:675
msgid "Fall back, quickly! Maybe we can yet lose them!"
-msgstr ""
+msgstr "Se recipite, agite! Forsitan etiam eos evitemus!"
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:691
@@ -1227,12 +1236,14 @@
"Gentlemen, please come this way and follow the path into the forest. Our "
"leader is anxious to meet you."
msgstr ""
+"Vires, amabo, hic agite, sequimini semitam in silvam. Dux mostrum vos videre "
+"cupit."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:695
msgid ""
"As soon as we escape the Wesnoth death squad, we will be happy to oblige."
-msgstr ""
+msgstr "Simul ac nos turbam mortis Vesnotiensem fugerimus, nobis placebunt."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:699
@@ -1241,23 +1252,25 @@
"heavily guarded city relying on nothing but the cover of darkness and my "
"wits, I would say you were crazy."
msgstr ""
+"Ego tantum sat diu non cucurri. Si me roges ut intra moenia ipsa oppidi "
+"nihilo quam tenebris et astu correpam, te vesanum putam."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:703
msgid "As it turns out, Iâm the crazy one. Letâs finish this folly."
-msgstr ""
+msgstr "At ego vesanus. Delirationem haec perficiamus."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:728
msgid ""
"You can come if you wish, but the leader is only interested in speaking to "
"Baldras."
-msgstr "Venias si vis, sed dux tantum cum Baldrade loqui vult."
+msgstr "Veni si vis, sed dux tantum cum Baldrade loqui vult."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:748
msgid "Fly, and we may yet evade them in the Grey Woods."
-msgstr ""
+msgstr "Fugite, fortasse nos eos in Silva Livida fallemus."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:753
@@ -1272,6 +1285,8 @@
"Dallben. Our mission is unfinished, but we must return to fight a suicide "
"battle."
msgstr ""
+"Nimis temporis hic perdidimus. Nonne copiae Reginae ad Dalbenum redierunt. "
+"Finis imperfecta est, pugnatum perituri redire necesse est."
#. [scenario]: id=06_The_Grey_Woods
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4
@@ -1317,11 +1332,15 @@
"attack a caravan head-on. Itâs not noble work, but our pursuits require "
"plenty of gold."
msgstr ""
+"Helicromus sum, ac tu non tam fallax esse debes. Periculosos vires duco. "
+"Satelles mei invisi quemque urbem adire possumus, hominem per somno "
+"spoliare, vel commeatum proruere. Non dignum est, sed copiis auri studiis "
+"nostris opus est."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233
msgid "Your pursuits?"
-msgstr ""
+msgstr "Studiisne vestris"
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237
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