CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <[EMAIL PROTECTED]>   05/08/08 03:02:10

Modified files:
        data/units     : Elvish_Lord.cfg Elvish_High_Lord.cfg 

Log message:
        New descriptions for Elvish Lord line.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Lord.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_High_Lord.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Elvish_High_Lord.cfg
diff -u wesnoth/data/units/Elvish_High_Lord.cfg:1.14 
wesnoth/data/units/Elvish_High_Lord.cfg:1.15
--- wesnoth/data/units/Elvish_High_Lord.cfg:1.14        Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Elvish_High_Lord.cfg     Mon Aug  8 03:02:10 2005
@@ -16,7 +16,7 @@
 {AMLA_TOUGH 3}
 cost=40
 usage=fighter
-unit_description= _ "Elvish High Lords are fearsome in combat, using the sword 
at close range and devastating balls of frost at long range."
+unit_description= _ "The leaders of the elves do not fall sallow and frail 
with age. Rather, it is then that they grow to their true potential. Quiet and 
contemplative in times of peace, a High Lord in the full of his wrath is an 
awesome sight indeed."
 get_hit_sound=groan.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Elvish_Lord.cfg
diff -u wesnoth/data/units/Elvish_Lord.cfg:1.25 
wesnoth/data/units/Elvish_Lord.cfg:1.26
--- wesnoth/data/units/Elvish_Lord.cfg:1.25     Sun May  1 03:30:17 2005
+++ wesnoth/data/units/Elvish_Lord.cfg  Mon Aug  8 03:02:10 2005
@@ -16,7 +16,7 @@
 advanceto=Elvish High Lord
 cost=32
 usage=fighter
-unit_description= _ "Elvish Lords are fearsome in combat, using the sword at 
close range and devastating balls of frost at long range."
+unit_description= _ "The nobility of the elves are possessed of merit to match 
their standing in society. Elvish Lords are the wisest and strongest of their 
people, and are fearsome in their command of magic."
 get_hit_sound=groan.wav
        [attack]
        name=sword


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