CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <[EMAIL PROTECTED]> 05/05/30 14:56:42
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.693&tr2=1.694&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.693 wesnoth/changelog:1.694
--- wesnoth/changelog:1.693 Mon May 30 14:33:30 2005
+++ wesnoth/changelog Mon May 30 14:56:42 2005
@@ -93,14 +93,15 @@
* better diagnostics on parsing: file inclusion sequence
* added [scroll_to] (patch #3388, forum thread 3235)
* added [advancefrom] (patch #3625, forum thread 4186)
- * [recall] now can work if recruiter is not in a keep (#12974)
+ * [recall] now can work if recruiter is not in a keep (#11735, #12974)
* next_scenario: tentative start of MP campaign support
* tidied up game.cfg and traits.cfg; game startup should now be faster
* editor improvements:
* fixed editor file chooser when starting directory has many files (#11698)
- * made the starting position in editor start at player 1 (#10625)
+ * the starting position in the editor now starts counting from 1 (#10625)
* improvements and bug fixes of the logging system
* fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
+ * saving during an AI unit's turn no longer makes that unit disappear (#13023)
* various bug fixes and code cleanups
Version 0.9.1: