CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <[EMAIL PROTECTED]> 05/04/28 04:37:23
Modified files:
. : changelog
Log message:
Updated changelog.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.625&tr2=1.626&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.625 wesnoth/changelog:1.626
--- wesnoth/changelog:1.625 Wed Apr 27 22:06:04 2005
+++ wesnoth/changelog Thu Apr 28 04:37:23 2005
@@ -1,12 +1,30 @@
CVS HEAD:
+ * user interface improvements:
+ * fixed female units not appearing in help (broken since 0.9.0)
+ * reduced required width of weapon area in help
+ * better diagnostics on parsing: line numbers
+ * campaign improvements:
+ * fix Dacyn not being [recall]-ed in Unexpected Appearance (EI) (#10619)
+ * shamans are no longer recallable in SotBE (#11932)
+ * killing enemy leader in Siege of Barag Gor (SotBE) is no longer a win
+ * multiplayer improvements:
+ * next_scenario: tentative start of MP campaign support
+ * unit graphics and sound improvements
+ * new death animations for: Ancient Lich, Ancient Wose, Arch Mage,
+ Assassin, Bandit, Battle Princess, Blood Bat, Bone Shooter, Bowman,
+ Cavalier, Cavalryman, Cave Spider, Chocobone, Cockatrice,
+ Commander, Cuttle Fish, Dark Adept, Dark Queen, Dark Spirit,
+ Deathblade, Death Knight, Deathmaster, Demilich
+ * fixed several image files being referred to by wrong name
* language and i18n:
* language fixes and polishing (English)
* updated translations:
* Afrikaans
* Hungarian
* Slovenian
- * new death animations for:
- * Ancient_Lich.cfg, Ancient_Wose.cfg, Arch_Mage.cfg, Assassin.cfg,
Bandit.cfg, Battle_Princess.cfg, Blood_Bat.cfg, Bone_Shooter.cfg, Bowman.cfg,
Cavalier.cfg, Cavalryman.cfg, Cave_Spider.cfg, Chocobone.cfg, Cockatrice.cfg,
Commander.cfg, Cuttle_Fish.cfg, Dark_Adept.cfg, Dark_Queen.cfg,
Dark_Spirit.cfg, Deathblade.cfg, Death_Knight.cfg, Deathmaster.cfg, Demilich.cfg
+ * slow now affects units with 2 or more attacks (not just 1 remaining)
+ * slow now works with berserk and is cumulative within berserk rounds
+ * various bug fixes and code cleanups
Version 0.9.1:
* user interface improvements: