CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Jon Daniel <[EMAIL PROTECTED]> 05/03/28 12:37:51
Modified files:
src : playlevel.cpp
Log message:
fixed bug #12486
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.197&tr2=1.198&r1=text&r2=text
Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.197 wesnoth/src/playlevel.cpp:1.198
--- wesnoth/src/playlevel.cpp:1.197 Sun Mar 27 23:06:17 2005
+++ wesnoth/src/playlevel.cpp Mon Mar 28 12:37:50 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.197 2005/03/27 23:06:17 gruikya Exp $ */
+/* $Id: playlevel.cpp,v 1.198 2005/03/28 12:37:50 j_daniel Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -440,7 +440,7 @@
//find a list of 'items' (i.e. overlays) on the level, and add them
const config::child_list& overlays = level->get_children("item");
for(config::child_list::const_iterator overlay = overlays.begin();
overlay != overlays.end(); ++overlay) {
-
gui.add_overlay(gamemap::location(**overlay),(**overlay)["image"]);
+
gui.add_overlay(gamemap::location(**overlay),(**overlay)["image"],
(**overlay)["halo"]);
}
int turn = 1, player_number = 0;