CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: John McNabb <[EMAIL PROTECTED]> 05/03/29 20:25:48
Modified files:
data/units : Walking_Corpse.cfg
Log message:
reverted strings to pre-freeze state
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Walking_Corpse.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Walking_Corpse.cfg
diff -u wesnoth/data/units/Walking_Corpse.cfg:1.20
wesnoth/data/units/Walking_Corpse.cfg:1.21
--- wesnoth/data/units/Walking_Corpse.cfg:1.20 Tue Mar 29 17:41:09 2005
+++ wesnoth/data/units/Walking_Corpse.cfg Tue Mar 29 20:25:47 2005
@@ -36,7 +36,7 @@
[variation]
variation_name=winged
id=Walking Corpse
-name= _ "Winged Corpse"
+name= _ "Walking Corpse"
race=undead
image=undead-zombie.png
@@ -50,7 +50,7 @@
advanceto=null
cost=5
usage=fighter
-unit_description= _ "Winged Corpses are the bodies of dead drakes, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
[attack]
name=fist