CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Yann Dirson <[EMAIL PROTECTED]> 05/02/26 15:44:17
Modified files:
data/units : Soulless.cfg
. : changelog
Log message:
applied changes suggested by EP: 2 more hitpoints, cost down to 11
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soulless.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.507&tr2=1.508&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.507 wesnoth/changelog:1.508
--- wesnoth/changelog:1.507 Tue Feb 22 09:14:21 2005
+++ wesnoth/changelog Sat Feb 26 15:44:17 2005
@@ -11,6 +11,7 @@
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
* added translatable hero names
+ * dropped Soulless cost to 11 and increased its hitpoints to 28
* WML modifications
* made [capture_village] accept a location range
* various bug fixes and code clean ups
Index: wesnoth/data/units/Soulless.cfg
diff -u wesnoth/data/units/Soulless.cfg:1.7 wesnoth/data/units/Soulless.cfg:1.8
--- wesnoth/data/units/Soulless.cfg:1.7 Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Soulless.cfg Sat Feb 26 15:44:16 2005
@@ -4,14 +4,14 @@
race=undead
image=undead-soulless.png
image_defensive=undead-soulless-defend.png
-hitpoints=26
+hitpoints=28
movement_type=undeadfoot
movement=4
experience=500
level=1
alignment=chaotic
advanceto=null
-cost=15
+cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
get_hit_sound=zombie-hit.wav