CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <[EMAIL PROTECTED]> 04/10/17 18:33:29
Modified files:
src : multiplayer_connect.cpp
Log message:
Show the correct teams when loading a saved multiplayer game
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.80&tr2=1.81&r1=text&r2=text
Patches:
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.80
wesnoth/src/multiplayer_connect.cpp:1.81
--- wesnoth/src/multiplayer_connect.cpp:1.80 Sat Oct 16 18:57:55 2004
+++ wesnoth/src/multiplayer_connect.cpp Sun Oct 17 18:33:28 2004
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.80 2004/10/16 18:57:55 silene Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.81 2004/10/17 18:33:28 silene Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -538,13 +538,6 @@
if (!save_)
player_leaders_[n].set_leader(side["type"]);
- //Player Team
- const std::string& team_name = side["team_name"];
- if(team_name != "" && isdigit(team_name[0]))
- combos_team_[n].set_selected(team_name[0] - '1');
-
- //Player Color
-
//Player Gold
std::string str = side["gold"];
sliders_gold_[n].set_value(atoi(str.c_str()));