CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <[EMAIL PROTECTED]> 04/10/22 17:59:56
Modified files:
data/scenarios/multiplayer: Random_Scenario_Desert.cfg
Log message:
Added 'd' as valid terrain for castle
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.1
wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.1 Mon Oct
18 17:46:35 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg Fri Oct
22 17:59:55 2004
@@ -220,7 +220,7 @@
[/village]
[castle]
- valid_terrain=gfh
+ valid_terrain=dgfh
min_distance=12
[/castle]