CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <[EMAIL PROTECTED]> 04/10/31 15:24:16
Modified files:
. : changelog
Log message:
Few changes
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.362&tr2=1.363&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.362 wesnoth/changelog:1.363
--- wesnoth/changelog:1.362 Sun Oct 31 15:21:38 2004
+++ wesnoth/changelog Sun Oct 31 15:24:16 2004
@@ -2,6 +2,7 @@
* user interface improvements:
* display savegame version in load dialog
* shadows for labels to make they visible on each type of terrain
+ * help system speed optimizations
* graphics improvements:
* bridge, ice, castle floor, grassland
* unit images and attack animations
@@ -72,7 +73,6 @@
* fixed showing incorrect teams when loading a saved multiplayer game
* fixed compile error on 64bit systems
* fixed 'Drake Slashers' first strike
- * fixed displaying translated terrains in help
* fixed AI not being aware that units in villages can not be plagued
* fixed some missing unit descriptions
* fixed lots of untranslatable strings
@@ -96,9 +96,8 @@
* improved network threading
* added server facility to record the way games end
* improved 'Out of Sync' detection
- * help system speed optimizations
* Imported SDL_ttf into the Wesnoth source tree, removed the dependency to
SDL_ttf, added a dependency to libfreetype2
- * Fixed memory corruption errors on font rendering in SDL_ttf
+ * fixed memory corruption errors on font rendering in SDL_ttf
* image and data-file cleanups
* code cleanups