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I am currently doing a big refactoring of the unit display engine...

after looking at the files I modified, it seems we have little
intersection, however, I would feel more confident if you did your
changes in a specific branche.

don't get me wrong. so far I only changed two lines in playlevel.cpp

the problem is my change is of the same magnitude as yours but elswhere,
and I don't want both our change to cumulate too fast in SVN, it would
make debugging very tricky.

if you have a better idea to avoid collision...

Boucman
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