Hogne Håskjold wrote:
Hogne Håskjold wrote:
> *snip*
Ok, so the get_unmasked function in image.cpp applies a mask to re-cut
scaled tiles to a given mask defined by:
std::string terrain_mask_image = "terrain/alphamask.png";
When I changed this png to 96x96 the glitches disappeared (including the
overlay ones). I couldn't see any apparent glitches on any zoom lvl
after this, but I suspect there could still be problems.
Sirp suggested that the mask maybe should be created programatically
instead in case the scaling somehow messes it up.
mask_surface and scale_surface is somewhat beyond me though, so thats it
for my part I guess.
--
mvh (o_
Hogne Håskjold //\
V_/_
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