I want to thank Eleazaar for bringing up some important issues with UTBS. I'm flattered someone went through my campaign with such care. I have tried to fix some of them in the recent 1.5.1 release. Let me respond to each one point by point.
Graphic Issues with UtBS: flesh-golem: has no animations (This is a minor unit I added as an easter egg, many players will never encounter it. The artwork was one of Neoriceisgood's old pictures that I thought was rather humorous. If someone has better golem unit with animations I can replace it.) Nagas: none of the custom Nagas are animated. (Jetryl was kind enough to send me these images when he was working on the nagas. He never had time to fully animate them. They aren't critical units, but I like the variety they add to the Nagas.) Troll Shaman: has no animations-- unusual circumstance since trolls are being redone. (This unit was originally done by Sangel. My hope was to have someone redo the artwork when the trolls get updated. They are probably the most important unit on this list.) Troll Zombie: not enough animations--however complete animations are in mainline (I have replaced the troll zombie images with the mainline images.) Waterserpent: has no animations (This is very minor unit. I have deleted it.) Nearly all units have hard-edge shaddows (This may need to be addressed. Most of my unit images were drawn before the new shadows were introduced.) Bola attack icon is old style (I thought the attack icon would work well for now. I'm sure whoever is doing the new attack icons can do a better job.) Things that should be done soon after inclusion: (not neccesarily by Quartex) Items: some graphics in "items" are generally useful so should be in the mainline items folder. Terrain: the Abyss should be replaced by Chasm once a Chasm-Bridge is created. (I agree, I thought the current graphics would serve well enough until a chasm bridge was made) Sand dune exists in mainline (this is a obsolete image, I don't use it anymore and have removed it) Giant tentacle: now exists in mainline mainline. (I was using a duplicate version because I preferred the name "Giant Tentacle" to "Tentacle of the Deep". But I have erased my version and use the mainline instead) UtBS version uses some old and some mainline graphics (The only mainline graphics that I think I use are a few items. Previously I was annoyed at the item locations moving around, so I decided to just store the ones I needed in my campaign images folder. I will delete any duplicates.) UTBS version has slightly different stats. if these stats are desired recommend copying the mainline unit and altering stats (I intentionally changed the desert elves stats. I changed the terrain movement of the dwarves and trolls to keep them from easily jumping over important encounter points in my campaign. I've decided it's easier to reshape my maps slightly and delete these alternate units. So in 1.5.1 I have deleted all the duplicate trolls and dwarves. I think the only duplicate units left are: -the hero units (which I keep in case I get custom unit art for the heroes). -the Ethereal Spirit units, which are like the normal Ghost,Wraith, etc. except they can pass through walls. -the Necromancer used to represent the Dark Triad in Scenario 9. They are the same as the normal necromancer for everything except for the artwork. I prefer the older artwork for these units. I can rename them if this is a problem. -the "Deep One" which shares the artwork of the cuttlefish, but is renamed because it a weaker version. In general if there is any conflict I don't think that the mainline units should be changed to fit my versions.) I hope this clarifies a few of the issues. I definitely want to fix some of these in the future. -Asa __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
