Hi all,
While writing the tutorial, it occurred to me that we talk about "80%
chance of being hit" on the combat screen, but then we draw "20%" on the
terrain, rather than "80%". I'd like to use the "hitprob" number
everywhere, for consistency (it's also easier to explain).
It's one of those things which might momentarily confuse existing
players, but clearer in the long run.
Thoughts?
Rusty.
--
ccontrol: http://ozlabs.org/~rusty/ccontrol
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