Here's an example of hex border artifacts I've been talking about. This is from a fairly fancy scheme that tries to do one thing when it see a "hard" change in alpha (255->0) and another thing when it sees a softer change.
http://www.jab.org/wesnoth_blatent.png Very frustrating. I'm starting to think that hex tiles may need to be treated programmatically differently from other graphics. -Jeff
