Here's an example of hex border artifacts I've been talking about.
This is from a fairly fancy scheme that tries to do one thing when it
see a "hard" change in alpha (255->0) and another thing when it sees a
softer change.

http://www.jab.org/wesnoth_blatent.png

Very frustrating. I'm starting to think that hex tiles may need to be
treated programmatically differently from other graphics.

-Jeff



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